The sample code below creates a sphere on a plane, steps the simulation, and prints the sphere simulation to the console. Note that Cannon.js uses
SI units (metre, kilogram, second, etc.). // Setup our world var world = new CANNON.World(); world.gravity.set(0, 0, -9.82); // m/s² // Create a sphere var radius = 1; // m var sphereBody = new CANNON.Body({ mass: 5, // kg position: new CANNON.Vec3(0, 0, 10), // m shape: new CANNON.Sphere(radius) }); world.addBody(sphereBody); // Create a plane var groundBody = new CANNON.Body({ mass: 0 // mass == 0 makes the body static }); var groundShape = new CANNON.Plane(); groundBody.addShape(groundShape); world.addBody(groundBody); var fixedTimeStep = 1.0 / 60.0; // seconds var maxSubSteps = 3; // Start the simulation loop var lastTime; (function simloop(time) { requestAnimationFrame(simloop); if (lastTime !== undefined) { var dt = (time - lastTime) / 1000; world.step(fixedTimeStep, dt, maxSubSteps); } console.log("Sphere z position: " + sphereBody.position.z); lastTime = time; })(); == References ==