Captain Price has been often referred to as the most iconic character in the
Call of Duty series, as well as amongst the best-written. with another list from
Glixel naming him one of the most iconic characters of the 21st century. He has ranked on reader polls conducted by
Guinness World Records and the editorial staff of
Game Informer, with the former having over 13,000 respondents and the latter having over 70,000. Meagan Marie of
Game Informer considered Captain Price to be one of the most memorable designs for video game characters, writing that while most people remembered the character for his "selfless nature and unique personality," the design of him made it where Captain Price "never feels lost in the crowd." In 2021,
GameRant reported that a study conducted by
Top10Casinos found Captain Price to be the most attractive male character in video games via a "Golden Ratio", in which he scored a 88.90%, which surpassed
Geralt of Rivia in second place by 2%. According to
TheGamer, the study was met with fierce backlash from the fandoms of numerous other video games on social media, arguing for other characters to have been more deserving of the top spot.
Analysis Writing about his role in the
Modern Warfare reboot, Jeremy Peel of
Rock Paper Shotgun highlighted Captain Price's choice to make sacrifices and commit various acts –getting "dirty" so the world can be "clean". He highlighted a scene where Price offers to take over the role of escorting the wife and child of a terrorist to an interrogation room to be used as "
leverage" - thus providing the player a choice to "stay clean". He described Price as an example of "decisive
utilitarianism", and compared his actions to be resolving the in-game equivalent of the
trolley problem, where one person has to die so that many more can be saved. He compared his character to being that of "Santa with an assault rifle." Media researcher George Blackburn believed that the relationships between MacMillan, Price, and MacTavish were akin to that of a patriarchal family dynamic. He cited the repeated appearances of older commanders directing younger officers throughout the games, affectionately addressing them as "sons". Another media researcher, Claudius Stemmler, described Price as a character primarily driven by revenge, similar to the antagonists of the series. He found this to be reflected by every mission in the games culminating in a killing of a villain, satisfying the potential wish of revenge on the part of the player as well as Price; when Shepherd, Makarov, and Price disagree on who should actually write history, Price insists that "all history is lies", but later stresses that he wants to kill Shepherd "for the record". == References ==