As the player character of
Spec Ops: The Line, Captain Martin Walker has been the subject of extensive discussion by critics, with regards to how video games address and define player agency. Writing for the 2017 publication
100 Greatest Video Game Characters, Nick Robinson noted that through the actions that the player has to undertake in the game and Walker's deterioration physically and mentally as a consequence of the player's actions, his character "forces reflection" on the notion of a video game about war as well as its players who "play war". In an article written for
PopMatters, G. Christopher Williams offered a less enthusiastic view of the creative direction behind Walker's story arc and opined that the set-up of the game's "win-state" that culminates in an inevitable loss is a "tragedy". Williams explained that
The Line essentially "reverses" the plot of
Heart of Darkness, a major inspiration of
The Line, and that Walker’s character development differs from most other video game characters as it is far from positive and does not lead players on a journey to a emotional state of mind where they would feel "empowered, practiced, and competent". He argued that it leads to "an effort that has to be endured because the end seems as if it is almost in sight", and that "psychic suicide feels warranted" for Walker after what he has done as controlled by the player over the course of
The Line. Writing for the
New York Times, Chris Suellentrop criticized the game's heavy-handed handling of its dark themes and the lack of subtlety with the way it presents Walker’s obtuseness regarding the horrific consequences of his actions. Critical analyses of Walker's story arc have appeared in multiple peer-reviewed published journals. Henrik Andergard analyzed Walker's role in the narrative of
The Line in his discussion of the concept of a traditional hero-narrative as well as the essential elements of the hero-character archetype. He concluded that Walker is a "conscious subversion of the modern military hero-narrative", and that the developers initially sets up expectations of
The Line adhering to the genre and theme, which is later flaunted and actively criticized through Walker's failure to live up to that role. Toby Smethurst was fascinated by the premise of
The Line, which involves the player in the interactive perpetration of atrocities through a gradual process of coming to empathize with Walker. He observed that even though
The Line seemingly "punishes the player for playing it" by holding up their actions as an example of their complicity in violent content within video games, it remains compelling "in spite of, or perhaps because of its attitude towards videogame violence". He argued that
The Line showed that the videogame medium has the potential to radically alter its players' relationship with "controversial memories of perpetration" by demonstrating the extent to which a strong empathic link between the player and its protagonist is possible, which provides a reasonable contrast against the direction most memory studies tend to adopt by universalizing the innocent’s perspective in the wake of violent conflict. Walker has appeared in multiple "top" character lists. IGN staff included Walker in their list of the best new video game characters of 2012. Geoff Thiew from
Hardcore Gamer ranked Walker among a 2014 list of the most memorable soldier characters in video games, citing the exploration of his struggle with
post-traumatic stress disorder and his story conveys a potent message about the veneration of warfare by popular media. Ron Whitaker discussed Walker's significance as a notable video game protagonist in a 2015 list published by
The Escapist. Walker is often cited as one of the most notable roles of Nolan North, a prolific voice actor in the video game industry. In an essay written for
Grantland,
Tom Bissell opined that
The Line is about "
Nathan Drake going insane", which alludes to one of North's best known characters and the quality both Walker and Drake share as a "playable everyman character" archetype. == References ==