Corona Labs was founded as Ansca Mobile in 2008 by Carlos Icaza, who previously oversaw projects such as
Macromedia's
Flash Lite and
Adobe Illustrator, and Walter Luh, the leading architect on the Flash Lite team. In August, after receiving $2 million in funding from investors, the company released Corona Enterprise, which allows developers to integrate any native Objective-C and Java library. In December, they acquired the
Dubai-based Game Minion, a company working on similar projects. Corona SDK Starter's launch in April 2013 expanded SDK's available tools and became the lowest tier with limited tools available for free under SDK Pro and SDK Enterprise. The Toronto-based mobile monetization firm Fuse Powered, Inc. acquired Corona in fall 2014. Corona Ads, a monetization option later made redundant by the addition of other monetization features, was replaced with the Corona Professional Bundle, a subscription-based ad plugin model. Corona again changed hands in March 2017, this time to the ad platform management company Appodeal. In 2019, Corona's game engine became
open-source. In February 2020, Corona announced that it would be closing on May 1, with any remaining products to be released under an open-source license. In April 2020, the engine was renamed from Corona SDK to
Solar2D. ==References==