Cave automatic virtual environment The first CAVE was invented by Carolina Cruz-Neira,
Daniel J. Sandin, and
Thomas A. DeFanti in 1992. For her PhD dissertation, Cruz-Neira designed and developed the
CAVE Automatic Virtual Environment, its specifications, and implementation. She also designed and implemented the CAVELib software API, now a commercial product. She was the architect of the Open Source API VR Juggler, an open source virtual reality applications development framework. The CAVE is an immersive system that became the standard for rear projection-based
virtual reality systems. The normal full system consists of projections screens along the front, side and floor axes, and a tracking system for the "user". Although they used the recursive acronym Cave Automatic Virtual Environment for the CAVE system, the name also refers to
Plato's "Republic" and "The Allegory of the Cave" where he explored the concepts of reality and human perception. There have been a couple offshoots of the CAVE technology, including ImmersaDesk, Infinity Wall and Oblong Industries' G-speak system. The ImmersaDesk is a semi-immersive system, resembling a drafting table, while the Infinity Wall is designed to cater to an entire room of people, such as a conference room. Extending this concept, G-speak supports gestural input from multiple-users and multiple-devices on an expandable array of monitors.
Academia Cruz-Neira was the Stanley Chair professor in Interdisciplinary Engineering, and a co-founder of the
Virtual Reality Applications Center (VRAC) at
Iowa State University (ISU). In 2002, Dr. Cruz-Neira co-founded and co-directed the
Human-Computer Interaction (HCI) graduate program at ISU. In 2014, she was named an Arkansas Research Scholar by the Arkansas Research Alliance and moved to Little Rock to lead the Emerging Analytics Center (EAC) at the
University of Arkansas at Little Rock. In 2019, Cruz-Neira joined the
University of Central Florida, as an Agere Chair Professor in the Computer Science Department. At UCF she has founded the VARLab, a research group focused on innovative immersive and interactive technologies and co-founded and co-leads the UCF Digital Twin Strategic Initiative. Many of her former students are now doing leading work in VR at places such as Unity Labs, Intel, Microsoft Research, Google, DreamWorks, EA, Deere & Company, Boeing, Sony Pictures Imageworks, and Argonne National Laboratory.
Other work In 2017, Cruz-Neira was included in episode 8 "the player", in a ten part, Dutch documentary series,
The Mind of the Universe (2017) by
Robbert Dijkgraaf and
VPRO broadcast. In January, she was invited by
Dell to participate in the “VR for Good” panel at the 2018
Consumer Electronics Show to demonstrate how innovators are using virtual reality to make a positive impact on society. Since June 2019, she has served as Chief Editor of VR and Industry for ''Frontier's in Virtual Reality'' Journal. == Awards ==