Richard Hofmeier's inspiration for the game came from aspects of his own work-life experiences, as well as from playing other games like
Little Computer People and
River City Ransom. He drew inspiration from
Han Hoogerbrugge's
Modern Living, saying that he thought about it "almost every day" while developing
Cart Life. Hofmeier credits his partner with supporting him throughout the game development.
Cart Life is Hofmeier's first game, drawing upon his experience as an illustrator. He developed the game in his spare time using
Adventure Game Studio while working what he describes as a "bunch of bad jobs". He wanted to make a game which had no high scores, points, or action, and originally envisaged it as a comedy. During development Hofmeier spoke to a number of
street vendors to research their work who were enthusiastic about the creation of the game. In March 2014, with Hofmeier saying he was finished supporting the game, the game was removed from
Steam while
source code and game were made available for free (
Freeware) on his website under the ''"CART LIFE'S FREE LICENSE"'', a
public domain like license. Hofmeier's webpage later went offline due to the increased traffic but the game and source code was mirrored on
GitHub. == Reception ==