Geography : Tolkien's experiences on his 1911 visit gave him the idea for difficulties crossing the Misty Mountains. The caves led to the Black Chasm, a subterranean abyss, some fifty feet wide and of indeterminate depth, which was crossed only by Durin's Bridge, "a slender bridge of stone, without kerb or rail". Moria lay on the western edge of the
Middle-earth region of
Wilderland. The Mountains of Moria, three of the Misty Mountains' most massive peaks, surrounded Dimrill Dale:
Silvertine on the west,
Redhorn on the north, and
Cloudyhead on the east – in
Sindarin respectively
Celebdil,
Caradhras and
Fanuidhol. Their
Khuzdûl names, respectively
Zirakzigil,
Barazinbar and
Bundushathûr, are mentioned by Gimli, as the Fellowship nears Moria. The caves of Moria, where the
Dwarf city-kingdom of Khazad-dûm was founded, were situated under Silvertine; their mouth overlooked Dimrill Dale, which contained many waterfalls and a long, oval lake that reflected stars even in daylight. Perceiving these stars as a
crown glittering above his head, Durin took this as an auspicious sign, named the lake
Kheled-zâram, the Mirrormere, and chose the eastward-facing caves above it for his new stronghold.
Geology The
Dwarves excavated most of Khazad-dûm out of solid rock, leaving polished walls.
Orcs constantly attacked the dwarf kingdom; men and dwarves fought together against the orcs. The dwarves became friendly with the Elves of
Eregion to the west; the Elves assisted in developing Khazad-dûm's mansions, making it "far more beautiful" as it grew westwards through tunnels to the West Gate, which opened on to Eregion.
Celebrimbor, the Lord of Eregion, used
ithildin lettering on this gate on behalf of its builder, his friend the dwarf smith
Narvi. In the Third Age, the more easily accessible seams of
mithril were exhausted, and the Dwarves dug deeper until they disturbed a
Balrog, a powerful fire-demon.
It killed King Durin VI, acquiring the name Durin's Bane, and then Náin I, his son. The Dwarves abandoned Khazad-dûm and fled into
Wilderland. As the
War of the Ring loomed, a messenger from
Sauron offered Dáin the return of Moria and three
Dwarf-Rings if he helped Sauron to find the
One Ring. Dáin refused, sending
Glóin and his son
Gimli to the
Council of Elrond, starting the quest of the
Fellowship of the Ring. He led his people back to Khazad-dûm, where they remained "until the world grew old and the Dwarves failed and the days of Durin's race were ended". During the kingdom of Khazad-dûm, the subterranean realm was "full of light and splendour", illuminated by many "shining lamps of
crystal".
Doors of Durin , with
Sindarin inscription in
Tengwar script The Doors of Durin, also called the West-gate or the West-door, formed the western entrance to Moria. When shut, the gates were invisible and impossible to open by physical means. They were however decorated with designs engraved in
ithildin made by the elf-Lord Celebrimbor of Eregion and the dwarf Narvi from
mithril mined in Moria. The designs included the emblems of Durin, the two trees of the High Elves, and the Star of the House of
Fëanor. Tolkien's drawing of the designs on the Doors of Durin was the only illustration in
The Lord of the Rings during his lifetime (other than cover-art and calligraphy). In moonlight, a password made the designs visible. The designs contained a second password to
open the doors. When the Fellowship entered, the
Watcher in the Water, the aquatic guardian of the gates, slammed the doors shut with its tentacles, plunging the Fellowship into darkness. The inscription was in the Elvish language of
Sindarin, using the
Tengwar script; Gandalf translates it as "The Doors of Durin, Lord of Moria. Speak, friend, and enter. I, Narvi, made them. Celebrimbor of Hollin drew these signs." Scholars have commented that "Moria", an unfriendly Elvish description meaning "The Black Pit", was hardly how a ruler of Khazad-Dûm would choose to describe his realm; and that since the name was not used until the Balrog was awakened in the Third Age, it was also anachronistic. Possible resolutions have been proposed: that Celebrimbor had foresight of the name; that the magic lettering reshaped itself; or that Gandalf indeed saw the Sindarin name "Hadhodrond" on the door, and read it out as "Moria" for the benefit of those listening (and in the same way, he must have seen "Eregion" and read out "Hollin"). == Origins ==