Celtic Tales: Balor of the Evil Eye was primarily created by a group of US designers for Japanese developer
Koei. The lead, Julie Carlson, was originally hired by the company as a Japanese-to-English
translator for in-game text and instruction manuals before expanding her roles into design and scenario writing for titles like
Aerobiz,
Romance of the Three Kingdoms III: Dragon of Destiny, and
Genghis Khan II: Clan of the Gray Wolf. For
Celtic Tales, she would remotely correspond with Koei via fax, sending work then receiving and making corrections each day. When devising the game's rune spells, Carlson hoped that the transition to CD-ROM technology would alleviate problems due to time constraints. The other main conceiver and designer, David Johnson, had been the US development manager of a majority of Koei releases starting in May 1990. He admitted that having an international team for
Celtic Tales was not planned and that conflict was a regular hurdle with the collaboration, but that the process was ultimately helpful and stimulating. A novel adaptation written by Nadine Crenshaw was published
Prima Lifestyles on December 22, 1995. ==Reception==