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Sid Meier's Alpha Centauri

Sid Meier's Alpha Centauri is a 4X video game, considered a spiritual sequel to the Civilization series. Set in a science fiction depiction of the 22nd century, the game begins as seven competing ideological factions land on the planet Chiron ("Planet") in the Alpha Centauri star system. As the game progresses, Planet's growing sentience becomes a formidable obstacle to the human colonists.

Synopsis
Setting Space-race victories in the Civilization series conclude with a journey to Alpha Centauri. Beginning with that premise the Alpha Centauri narrative starts in the 22nd century, after the 2060 launch of the United Nations colonization mission "Unity" to Alpha Centauri's planet Chiron ("Planet"). Unbeknownst to humans, advanced extraterrestrials ("Progenitors") had been conducting experiments in vast distributed nervous systems, culminating in a planetary biosphere-sized presentient nervous system ("Manifold") on Chiron, leaving behind monoliths and artifacts on Chiron to guide and examine the system's growth. Immediately prior to the start of the game, a reactor malfunction on the Unity spacecraft wakes the crew and colonists early and irreparably severs communications with Earth. After the captain is assassinated, the most powerful leaders on board build ideological factions with dedicated followers, conflicting agendas for the future of mankind, and "desperately serious" commitments. As the ship breaks up, seven escape pods, each containing a faction, are scattered across Planet. In the Alien Crossfire expansion pack, players learn that alien experiments led to disastrous consequences at Tau Ceti, creating a hundred-million-year evolutionary cycle that ended with the eradication of most complex animal life in several neighboring inhabited star systems. After the disaster (referred to by Progenitors as "Tau Ceti Flowering"), the Progenitors split into two factions: Manifold Caretakers, opposed to further experimentation and dedicated to preventing another Flowering; and Manifold Usurpers, favoring further experimentation and intending to induce a controlled Flowering in Alpha Centauris Planet. In Alien Crossfire, these factions compete along with the human factions for control over the destiny of Chiron. Characters and factions The game focuses on the leaders of seven factions, chosen by the player from the 14 possible leaders in Alpha Centauri and Alien Crossfire, and Planet (voiced by Alena Kanka). The characters are developed from the faction leaders' portraits, the spoken monologues accompanying scientific discoveries and the "photographs in the corner of a commlink – home towns, first steps, first loves, family, graduation, spacewalk." The leaders in Alpha Centauri comprise: Lady Deirdre Skye, a Scottish activist (voiced by Carolyn Dahl), of ''Gaia's Stepdaughters; Chairman Sheng-Ji Yang, a Chinese Legalist official (voiced by Lu Yu), of the Human Hive; Academician Prokhor Zakharov, a Russian academic (voiced by Yuri Nesteroff) of the University of Planet; CEO Nwabudike Morgan, a Namibian businessman (voiced by Regi Davis), of Morgan Industries; Colonel Corazon Santiago, a Puerto Rican militiawoman (voiced by Wanda Niño) of the Spartan Federation; Sister Miriam Godwinson, an American minister and social psychologist (voiced by Gretchen Weigel), of the Lord's Believers; and Commissioner Pravin Lal, an Indian surgeon and diplomat (voiced by Hesh Gordon), of the Peacekeeping Forces''. The player controls one of the leaders and competes against the others to colonize and conquer Planet. Each faction excels at one or two important aspects of the game and follows a distinct philosophical belief, such as technological utopianism, Conclave Christianity, "free-market" capitalism, militarist survivalism, Chinese Legalism, U.N. Charter humanitarianism, or Environmentalist Gaia philosophy. The game takes place on Planet, with its "rolling red ochre plains" and "bands of lonely terraformed green". The seven additional faction leaders in Alien Crossfire are Prime Function Aki Zeta-Five, a Norwegian research assistant-turned-cyborg (voiced by Allie Rivenbark), of The Cybernetic Consciousness; Captain Ulrik Svensgaard, an American fisherman and naval officer (voiced by James Liebman), of The Nautilus Pirates; Foreman Domai, an Australian labor leader (voiced by Frederick Serafin), of The Free Drones; Datajack Sinder Roze, a Trinidadian hacker (voiced by Christine Melton), of The Data Angels; Prophet Cha Dawn, a human born on Planet (voiced by Stacy Spenser) of The Cult of Planet; Guardian Lular H'minee, a Progenitor leader (voiced by Jeff Gordon), of The Manifold Caretakers; and Conqueror Judaa Maar, a Progenitor leader (voiced by Jeff Gordon), of The Manifold Usurpers. Plot The story unfolds via the introduction video, explanations of new technologies, videos obtained for completing secret projects, interludes, and cut-scenes. The fungus is difficult to traverse, provides invisibility for the enemy, provides few resources, and spawns "mindworms" that attack population centres and military units by neurally parasitising them. Mindworms can eventually be captured and bred in captivity and used as terroristic bioweapons, and the player eventually discovers that the fungus and mindworms can think collectively. The player discovers that Planet is a dormant semi-sentient hive organism that will soon experience a metamorphosis which will destroy all human life. To counter this threat, the player or a computer faction builds "The Voice of Alpha Centauri" secret project, which artificially links Planet's distributed nervous system into the human Datalinks, delaying Planet's metamorphosis into full self-awareness but incidentally increasing its ultimate intelligence substantially by giving it access to all of humanity's accumulated knowledge. Finally, the player or a computer faction embraces the "Ascent to Transcendence" in which humans too join their brains with the hive organism in its metamorphosis to godhood. Thus, Alpha Centauri closes "with a swell of hope and wonder in place of the expected triumphalism", reassuring "that the events of the game weren't the entirety of mankind's future, but just another step."--> ==Gameplay==
Gameplay
Alpha Centauri, a turn-based strategy game with a hard science fiction setting, is played from an isometric perspective. Many game features from Civilization II are present, but renamed or slightly tweaked: players establish bases (Civilization II's cities), build facilities (buildings) and secret projects (Wonders of the World), explore territory, research technology, and conquer other factions (civilizations). In addition to conquering all non-allied factions, players may also win by obtaining votes from three-quarters of the total population (similar to Civilization IVs Diplomatic victory), "cornering the Global Energy Market", completing the Ascent to Transcendence secret project, or for alien factions, constructing six Subspace Generators. The main map (the upper two-thirds of the screen) is divided into squares, on which players can establish bases, move units and engage in combat. Through terraforming, players may modify the effects of the individual map squares on movement, combat and resources. Resources are used to feed the population, construct units and facilities, and supply energy. Players can allocate energy between research into new technology and energy reserves. Unlike Civilization II, new technology grants access to additional unit components rather than pre-designed units, allowing players to design and re-design units as their factions' priorities shift. Energy reserves allow the player to upgrade units, maintain facilities, and attempt to win by the Global Energy Market scenario. Bases are military strongpoints and objectives that are vital for all winning strategies. They produce military units, house the population, collect energy, and build secret projects and Subspace Generators. Facilities and secret projects improve the performance of individual bases and of the entire faction. In addition to terraforming, optimizing individual base performance and building secret projects, players may also benefit their factions through social engineering, probe teams, and diplomacy. Social engineering modifies the ideologically based bonuses and penalties forced by the player's choice of faction. Probe teams can sabotage and steal information, units, technology, and energy from enemy bases, while diplomacy lets the player create coalitions with other factions. It also allows the trade or transfer of units, bases, technology and energy. The Planetary Council, similar to the United Nations Security Council, takes Planet-wide actions and determines population victories. In addition to futuristic technological advances and secret projects, the game includes alien life, structures and machines. Monoliths repair units and provide resources; artifacts yield new technology and hasten secret projects; landmarks provide resource bonuses; and random events add danger and opportunity. Excessive development leads to terraforming-destroying fungus blooms and new native life. Alpha Centauri provides a single player mode and supports customization and multiplayer. Players may customize the game by choosing options at the beginning of the game, using the built-in scenario and map editors, and modifying Alpha Centauris game files. In addition to a choice of seven (or 14 in Alien Crossfire) factions, pre-game options include scenario game, customized random map, difficulty level, and game rules that include victory conditions, research control, and initial map knowledge. The scenario and map editors allow players to create customized scenarios and maps. The game's basic rules, diplomatic dialog, and the factions' starting abilities are in text files, which "the designers have done their best to make it reasonably easy to modify..., even for non-programmers." Alpha Centauri supports play by email ("PBEM") and TCP/IP mode featuring simultaneous movement, and introduces direct player-to-player negotiation, allowing the unconstrained trade of technology, energy, maps, and other elements. ==Development==
Development
Inspirations In 1996, MicroProse released the lauded Civilization II, designed by Brian Reynolds. Spectrum Holobyte who owned MicroProse at the time, opted to consolidate their business under the MicroProse name, moving the company from Maryland to California by the time the game shipped, and laying off several MicroProse employees. Disagreements between the new management and its employees prompted Reynolds, Jeff Briggs, and Sid Meier (designer of the original Civilization) to leave MicroProse and found Firaxis. Although unable to use the same intellectual property as Civilization II, the new company felt that players wanted "a new sweeping epic of a turn-based game". Having just completed a game of human history up to the present, they wanted a fresh topic and chose science fiction. With no previous experience in science fiction games, the developers believed future history was a fitting first foray. For the elements of exploring and terraforming an alien world, they chose a plausible near future situation of a human mission to colonize the solar system's nearest neighbour and human factions. Reynolds researched science fiction for the game's writing. Alpha Centauri set out to capture the whole sweep of humanity's future, including technology, futuristic warfare, social and economic development, the future of the human condition, spirituality, and philosophy. Terraforming is a natural outgrowth of colonizing an alien world. The first playable prototype was just a map generator that tested climate changes during the game. The designers allow the player to decide on a whole series of value choices and choose a "ruthless", "moderate", or "idealistic" stance. Reynolds said the designers don't promote a single "right" answer, instead giving each value choice positive and negative consequences. This design was intended to force the player to "think" and make the game "addictive". with Reynolds heading the project. Because the development of Gettysburg took up most of Firaxis' time, the designers spent the first year prototyping the basic ideas. Reynolds' previous games omitted internet support because he believed that complex turn-based games with many player options and opportunities for player input are difficult to facilitate online. Reynolds said that the most important principle of game design is for the designer to play the game as it is developed; Reynolds then taught the computer his reasoning process so the AI could find the right choice when presented several attractive possibilities. Around the summer of 1997, the staff began research on the scientific realities involved in interstellar travel. A few months before the 1998 Electronic Entertainment Expo (E3), the team incorporated the Explore/Discover/Build/Conquer marketing campaign into the game. Michael Ely directed the Secret Project movies and cast the faction leaders. 25 volunteers participated in Firaxis' first public beta test. The beta testers suggested the Diplomatic and Economic victories and the Random Events. Alpha Centauri was the first Firaxis game with public beta testers. They were able to incorporate many suggestions into the retail version. Alien Crossfire A month after Alpha Centauris February 1999 release, the Firaxis team began work on the expansion pack, ''Sid Meier's Alien Crossfire. Alien Crossfire features seven new factions (two that are non-human), new technologies, new facilities, new secret projects, new alien life forms, new unit special abilities, new victory conditions (including the new "Progenitor Victory") and several additional concepts and strategies. The idea of humans inadvertently caught up in an off-world civil war focused the story. The team believed the "coolness" of the Progenitor aliens would determine the success or failure of Alien Crossfire''. They strove to make them feel significantly different to play, but still compatible with the existing game mechanics. Upon completion, the team felt that Alien Crossfire was somewhere between an expansion and a full-blown sequel. In 2000, both Alpha Centauri and Alien Crossfire were ported to Classic Mac OS by Aspyr Media and to Linux by Loki Software. ==Reception==
Reception
Alpha Centauri received wide critical acclaim upon its release, with reviewers voicing respect for the game's pedigree, especially that of Reynolds and Meier. The video game review aggregator websites GameRankings and Metacritic, which collect data from numerous review websites, listed scores of 92% and 89%, respectively. The game was favorably compared to Reynold's previous title, Civilization II, and Rawn Shah of IT World Canada praised the expansion for a "believable" plot. Its sales in that country alone reached 224,939 copies by the end of 1999, and rose to 281,115 units by September 2000. Critical reaction The game showed well at the 1998 Electronic Entertainment Expo (E3). Walter Morbeck of GameSpot said that Alpha Centauri was "more than hi-tech physics and new ways to blow each other up", and that the game would feature realistic aliens. Terry Coleman of Computer Gaming World predicted that Alpha Centauri would be "another huge hit". OGR awarded it "Most Promising Strategy Game" and one of the top 25 games of E3 '98. In a vote of 27 journalists from 22 gaming magazine, Alpha Centauri won "Best Turn Based Strategy" of E3 Show Award. Aaron John Loeb, the Awards Committee Chairman, said "for those that understand the intricacies, the wonder, the glory of turn based 'culture building,' this is the game worth skipping class for." ''Alpha Centauri's science fiction storyline received high praise; IGN considered the game an exception to PC sci-fi cliches, GamePros Dan Morris said "As the single-player campaign builds to its final showdown, the ramifications of the final theoretical discoveries elevate Alpha Centauri from great strategy game to science-fiction epic." Edge praised the uniqueness of expression saying it was "the same kind of old-fashioned, consensual storytelling that once drew universes out of ASCII." GameSpot reviewer Denny Atkin called the factions and their abilities Alpha Centauri''s "most impressive aspect". Greg Tito of The Escapist said, "the genius of the game is how it flawlessly blends its great writing with strategy elements." The Adrenaline Vault's Pete Hines said, "While Alpha Centauri is the evolutionary off-spring to [Civilization] and [Civilization II], it is not [Civilization II] in space. Although the comparison is inevitable because of the lineage, it is still short-sighted." was given mixed comments; some reviewers thought it was efficient and logical, Alpha Centauri has won several Game of the Year awards, In 2000, Alpha Centauri won the Origins Award for Best Strategy Computer Game of 1999. The editors of PC Gamer US named Alpha Centauri their "Best Turn-Based Strategy Game" of 1999, and wrote that it "set a new standard for this venerable genre." Alpha Centauri has the distinction of receiving gaming magazine PC Gamers highest score to date as of 2019 (98%), alongside Half-Life 2 and Crysis, Alien Crossfire was a runner-up for Computer Games Strategy Pluss 1999 "Add-on of the Year" award, which ultimately went to ''Heroes of Might and Magic III: Armageddon's Blade''. ==Legacy==
Legacy
There have been no direct sequels beyond Alien Crossfire, something that writer Greg Tito attributed to Reynolds leaving Firaxis in 2000 to form Big Huge Games. However, a spiritual sequel, Civilization: Beyond Earth, was announced by Firaxis in April 2014 and released on October 24, 2014; several of those that worked on Alpha Centauri helped to develop the new title. A review in Polygon noted however that while the new game has better graphics, its story fails to rival the original, a sentiment echoed by another review in PC Gamer. Another in Engadget noted "as a spiritual successor to ''Sid Meier's Alpha Centauri'', however, it's a cut-rate disappointment". Many of the features introduced in Alpha Centauri were carried over into subsequent Civilization titles; upon its release, Civilization III was compared negatively to Alpha Centauri, whose Civilization characteristics were reminiscent of faction bonuses and penalties. According to Edge magazine, Alpha Centauri remained "highly regarded" in 2006. Escapist Magazine reviewed the game in 2014, noting that "Alpha Centauri is still playable. It still has a unique flavor that is unlike anything else". After the release of the expansion, multimedia producer Michael Ely wrote a trilogy of novels based on the game. Writer Steve Darnall and illustrator Rafael Kayanan also made a graphic novel entitled Alpha Centauri: Power of the Mindworms. ==See also==
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