The Center spans three floors. Two main permanent exhibits are devoted to comic art and video game development. The exhibition devoted to comics allows visitors to explore the process of creating comics, and the history of comics in Poland. The game development exhibit presents the process of developing contemporary computer games; in the
retro games zone, visitors can play games on
arcade machines and vintage computers such as
Commodore 64,
Amiga, and
Atari 8-bit computers.
The Anatomy of Comics The exhibition “Anatomy of Comics” is organized into thematic sections that present the structure, production process, history, and cultural context of comics, with a particular emphasis on
Polish comic art. The exhibits incorporate interactive multimedia installations and recorded interviews with scholars and practitioners. The "Language of Comics" section introduces comics as a medium combining sequential images and text, explains its formal elements, such as the panel, the gutter, types of
speech balloons, and the function of
onomatopoeia. It demonstrates visual strategies for representing the passage of time. The exhibition features the characters
Tytus, Romek i A’Tomek as guides. The next section presents the techniques of comic creation and shows artistic methods – from traditional
drawing and inking techniques to digital tools. Visitors can examine
sketchbooks and compare graphic styles of established authors. This part of the exhibition is associated with characters such as
Thorgal created by
Grzegorz Rosiński. A separate area is devoted to comic script and explores the narrative dimension of comics, presenting the work of prominent Polish scriptwriters. The section entitled "Genres of Comics" classifies comics according to subject matter, publication format, intended audience, and function, illustrating each category with examples drawn from Polish comic art; this part of the exhibition is accompanied by characters from the series
Kajko i Kokosz by
Janusz Christa. "The history of Polish comics" presents a chronological survey of over a hundred years of comic production in Poland. The presentation traces early illustrated narratives, developments during the
interwar period, the
People's Republic of Poland period, the 1990s, and the twenty-first century, highlighting major creators and stylistic trends. The presentation includes a timeline of notable Polish comic
protagonists. The final section, "Comics and Other Media", examines the relationship between comics and other artistic and cultural forms, such as painting, literature, music, animation, games, and radio drama. It also touches upon contemporary
transmedia franchises through the example of
The Witcher, tracing its development from the initial short story publications through novels, comics, TV adaptations, and video games. The exhibition also features a reconstruction of an early 1990s Polish computer market, showcasing historical computers and consoles, but also the cultural and ethnographic phenomenon of computer markets themselves. Specialist books and magazines are also on display. Finally, visitors can see and interact in a recreated
arcade housed in a trailer, filled with machines once imported into the country. == Activities ==