The book has four chapters, covering the solutions to 21 continuous pursuit–evasion problems, with an additional 10 "challenge problems" left for readers to solve, with solutions given in an appendix. The problems are presented as entertaining stories that "breathe life into the mathematics and invite wider engagement", and their solutions use varied methods, including the computer calculation of numerical solutions for differential equations whose solutions have no closed form. Most of the material was previously known, but is collected here for the first time. The book also provides background material on the history of the problems it describes, although this is not its main focus. Even before beginning its main content, the preface of the book begins with an example of pure evasion from known pursuit, the path used by the
Enola Gay to escape the blast of the nuclear bomb it dropped on
Hiroshima. The first chapter of the book concerns the opposite situation of "pure pursuit" without evasion, including the initial work in this area by
Pierre Bouguer in 1732. Bouger studied a problem of pirates chasing a merchant ship, in which the merchant ship (unaware of the pirates) travels on a straight line while the pirate ship always travels towards the current position of the merchant ship. The resulting
pursuit curve is called a
radiodrome, and this chapter studies several similar problems and stories involving a linearly moving target, including variations where the pursuer may
aim ahead of the target and the
tractrix curve generated by a pursuer that follows the target at constant distance. Chapter 2 considers targets moving to evade their pursuers, beginning with an example of circular evasive motion described in terms of a dog chasing a duck in a pond, with the dog beginning at the center and the duck moving circularly around the bank. Other variants considered in this chapter include cases where the target is hidden from view, and moving on an unknown trajectory. Chapter 3 considers "cyclic pursuit" problems in which multiple agents pursue each other, as in the
mice problem. The fourth and final chapter is entitled "Seven classic evasion problems". It begins with a problem from
Martin Gardner's
Mathematical Games, the reverse of the dog-and-duck problem, in which a person on a raft in a circular lake tries to reach the shore before a pursuer on land reaches the same point. It also includes hide-and-seek problems and their formulation using game theory, and the work of
Richard Rado and
Abram Samoilovitch Besicovitch on a man and lion of equal speed trapped in a circular arena, with the lion trying to catch the man, first popularized in ''
A Mathematician's Miscellany'' by
J. E. Littlewood. ==Audience and reception==