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Cee-lo

Cee-lo is a gambling game played with three six-sided dice. The name is derived from the Chinese name for the game, which is literally the numerical sequence four-five-six. Although many variations exist, there are certain common rules, including the use of three dice and common roll combinations, such as rolling a four, five, and six to win, rolling a one, two, and three to lose, and other combinations which establish a point for comparison to rolls by other player(s).

Origins and history
The actual origins of the game are not clear; some of the earliest documentation comes from 1893, when Stewart Culin reported that Cee-lo was the most popular dice game played by Chinese-American laborers, although he also notes they preferred to play Fan-Tan and games using Chinese dominoes such as Pai Gow or Tien Gow rather than dice games. Gil Jacobs instead asserts the game is derived from passe-dix, with a betting system borrowed from craps. whereas "street craps" remains popular in other American cities such as Los Angeles, Atlanta, Chicago, and parts of the south. A deadly 2019 Brooklyn shooting was linked by police to a game of cee-lo. Many hip hop artists have referenced the dice game "Cee-Lo" in rap songs since the 1990s. The references usually come from east coast rappers, including Kool G Rap, Big L, Jadakiss, Nas and Notorious B.I.G. as well as many other hip hop artists, and Cee-lo has seen a resurgence in popularity in American settings. A 2003 Associated Press article presented by CBS News identified Cee-lo as a fad at schools in certain areas, "played for money even by preteens". Alternative names In America it is also called "Roll-off!" and by several alternative spellings, as well as simply "Dice." In China it is also called "Sān Liù Bàozi" (三六豹子), or "Three-Six Leopards". In Japan, it is known as "Chinchiro" (チンチロ) or "Chinchirorin" (チンチロリン). Other regional names include: • "Banker's Dice": Northwestern United States / Western Canada / Alaska • "Four-Five-Six": United States • "Pair and a point": United States • "See-Low": United States • "Shingoro": Japan • "Strung Flowers": China • "Sz' 'ng luk", abbreviated to "Sing luk": China • "Three dice game": United States == Rules ==
Rules
There is not one standard set of rules, but there are some constants that hold true to all sets of rules. The constants include the number of dice used, which is always three. All rules describe certain winning combinations that can be rolled, and a four, five, and six is always treated as a winning combination for the first player who rolls it (though in some variants without a banker, it may be possible for several players to make a "winning combination," requiring a second shootout). Besides the winning combinations, all Cee-lo rules include certain rolls that establish a "point," and there are situations where two or more players will roll and compare their points to determine a winner. If for any reason the dice were to leave the playing area (ex: rolling off of the table and hitting the floor) the player would be deemed an automatic loss. Cee-lo can either be played with one central player (the bank) making individual bets with each other player, or as a winner-take-all game. The rules for play both with and without a bank are described below, including some common variants of each. Casual players can still play the game "with a bank", as it includes rules that dictate when the duty of "being the bank" should pass to a new player. Roll combinations Of the 108 potential valid combinations, 27 are instant wins, 21 are instant losses, and 60 establish a point between 2 and 5. because the banker rolls first; Betting According to the rules of "Strung Flowers", each player throws the dice to determine which player will be the banker. The player who rolls the highest total number of red pips (sum of one and four faces on Chinese dice) is the banker. Some rule that if a player rolls the dice 3 times without getting a meaningful combination, they are out. Others may raise the limit to 5 times without a meaningful combination. According to the rules of this game, Chinchirorin is a traditional Japanese game. Mainly played by older people in Japan, the game is reportedly gaining in popularity as a gambling game in that country. ==Probabilities==
Probabilities
With three six-sided dice there are (6×6×6=) 216 possible permutations. • Four, five, and six: 6/216 = 2.78% (Automatic Win) • Trips: 6/216 = 2.78% • Point: 90/216 = 41.67% • One, two, and three: 6/216 = 2.78% (Automatic Loss) • Meaningless permutations: 108/216 = 50% == See also ==
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