Citizens of Earth was developed by Eden Industries and directed by Ryan Vandendyck. Various ideas coalesced, leading to the game being created. One of the first ideas Vandendyck had was having the heroes be regular townspeople, and he also chose to set the game in modern times because he felt that this made the regular townspeople feel more regular. The protagonist was chosen because he wanted there to be a leader type who is above the other characters in his role. The setting was also inspired by
EarthBound. There were also certain game mechanics that were borrowed from
EarthBound, including having enemies join another enemy in a fight if they're near enough and automatically defeating weak enemies. He also made the battle system with influence from
Dragon Quest and
EarthBound (which play similarly). When designing the visuals, Vandendyck wanted to avoid using a too-common style among indie games, going with a cartoony style that he felt fit the modern Western setting. == Reception ==