Early sequels Close Combat was the first game in the long-running
Close Combat series, which contained 17 entries and sold above 5 million units by 2018. Its direct sequel,
Close Combat: A Bridge Too Far, followed in October 1997. Developed by Atomic Games and published again by Microsoft, the game was a commercial success, with sales equal to those of its predecessor. Microsoft opted to discontinue the
Close Combat franchise. While all three games had been profitable, Marc Dultz of
CNET Gamecenter reported "indications that the company is now only interested in publishing games that have the potential of selling 250,000 units or more." Up to that point, the company had published the
Close Combat games on a "title to title" basis, according to Keith Zabalaoui. Later that year, Zabalaoui said that Microsoft had been "a terrific publisher", and that Atomic had "parted company [with them] as friends who may some day work together again." 's purchase and divestment of
The Learning Company, Atomic Games' publisher, caused significant financial trouble at the company. Atomic began work on a fifth
Close Combat game with SSI in early 2000. However, Mindscape had since been sold to
Mattel when that company bought
The Learning Company, Mindscape's parent, for $3.5 billion in 1999. a financially unstable company.
Computer Games Magazines Robert Mayer noted in September 2000 that "the future of this game series is up in the air—Mattel Interactive is perennially on the trading block, and Atomic ... has lost some key staff members in recent months". Late in September, Mattel sold The Learning Company at a bargain price to
The Gores Group. A spokesman for the new managers announced that they expected to make it "profitable within six months." Two months later, Atomic was forced to lay off all employees beyond Zabalaoui and two other senior members after The Gores Group canceled the team's in-development ''
Hammer's Slammers'' game. Trey Walker of
GameSpot reported at the time, "According to Zabalaoui, Gores exercised its right to cancel the project for 'any reason or no reason at all.' "
Later history In 2002, two members of the
United States Marine Corps (USMC) began an effort to
modify Close Combat for use as a USMC training tool. They subsequently requested that Atomic create an official version for the Marines. The developer started working on USMC training simulations, and ultimately produced
Close Combat: Marines for the division's training program in 2003. Douglass C. Perry of
IGN noted that it was the USMC's first-ever game project. Announced in April 2004, alongside the strategy title
Close Combat: Red Phoenix,
First to Fight was described by Peter Tamte of Destineer as an effort to "combine Destineer's first-person technology with Atomic's military expertise". Destineer ultimately purchased Atomic Games in May 2005, with the stated goal of reviving the
Close Combat strategy franchise. The first five entries in the series had sold above 1.2 million units by that time. In 2006, Destineer licensed the
Close Combat intellectual property to
Matrix Games; the two companies announced plans to remake and update Atomic's early entries in the series. Partnering with CSO Simtek, Matrix began the creation of
Close Combat: Cross of Iron, an expanded remake of
Close Combat III. The companies decided not to update the first
Close Combat, a choice dictated by "the age of the code, and the fact that the series and
game engine changed dramatically after the first iteration", according to Simtek's Shaun Wallace. Matrix proceeded to publish
Cross of Iron in 2007. It was followed by
Modern Tactics (2007),
Wacht am Rhein (2008),
The Longest Day (2009) and
Last Stand Arnhem (2010). These titles remade
Marines,
Battle of the Bulge,
Invasion Normandy and
A Bridge Too Far, respectively. Two years later, the companies created
Gateway to Caen, the only
Close Combat to be released on the
Steam platform by that point. Another new title in the series,
The Bloody First, was slated for 2018. Atomic's first five
Close Combat entries, including the original
Close Combat, were re-released on
GOG.com early that year. ==References==