The concept of color pickers dates back to the early days of computer graphics and digital design. Early versions were rudimentary, often featuring basic color palettes and limited functionality. One of the first drawing programs to include a color picker was
SketchPad (also referred to as
LisaSketch), designed by
Bill Atkinson in 1983 to showcase ''LisaGraf's'' capabilities. It used a black and white pattern system, using
dithering to create the illusion of color depth. With the increased popularity of personal computers with color graphics, there soon came software similar to SketchPad that supported more than two colors, like
Broderbund's Dazzle Draw for the Apple II or
Electronic Arts' Deluxe Paint. However, the color pickers present in those programs relied on
indexed colors. Color pickers, resembling ones used in modern software with support for
direct, 24-bit color, appeared soon after the release of the
Macintosh II, with the release of programs like
Adobe Photoshop and
Corel Painter. As the increase of color depth allowed the choice of significantly more colors, the shape and form of color pickers started to diverge. For example, Adobe Photoshop used a hue-saturation color wheel with a slider for brightness in version 0.63, later on switching to a rectangular design accompanied by a hue slider. Corel Painter pioneered the triangular saturation and brightness picker with a hue ring around it, aiming to better represent the continuity of the hue spectrum and the relationship between saturation and brightness. ==Purpose==