Red Alert retains the core real-time strategy mechanics of the
Command & Conquer series. Opposing factions harvest resources from ore fields using refineries and then use those resources to construct military bases and forces on-site. The gathering mechanic is streamlined so there are no collector units, only refineries that provide a steady cash flow. Structures form a shallow but wide
tech tree with a variety of units and buildings. Units and buildings are selected and moved by tapping on them and on various areas on the battlefield. The camera moves around the battle field by dragging and scrolling on the touchscreen and zooms in and out by pinching the screen. Players have the choice to choose between two factions, the Soviet Union and the Allies, each faction has its own unique set of units and buildings. Units in the game come from various past and present
Red Alert games such as the War Bears and Apollo Fighters from
Red Alert 3 as well as Prism Tanks and Apocalypse Tanks from
Red Alert 2, the game also comes with its own range of new units which were not present in other
Red Alert games. Most buildings retain their designs from
Red Alert 2 with the exceptions of certain buildings such as the Allied Tech Lab which uses its
Red Alert 3 design while others have completely new designs. The game has a total of 12 different playable maps in the skirmish mode of the game. ==Plot==