Structure
The Common Gaming Houses Act 1953, in its current form (1 January 2006), consists of 28 sections and 3 schedules (including 12 amendments), without separate Part. • Section 1: Short title • Section 2: Interpretation • Section 3: Nuisance • Section 3A: Specific game need not be stated or proved • Section 4: Offences relating to common gaming houses • Section 4A: Assisting in carrying on a public lottery, etc. • Section 4B: Offences relating to dealing in gaming machines • Section 5: Advancing or furnishing money for establishing or conducting • Section 6: Gaming in common gaming house • Section 7: Gaming in public • Section 8: Instigating, promoting, or facilitating gaming in public • Section 9: Buying lottery ticket • Section 10: Money paid recoverable • Section 11: Presumption against person selling lottery tickets, etc. • Section 12: Sales of lottery tickets void • Section 13: Responsibility of employers and overseers • Section 14: Arrest by employer • Section 15: Power to enter on premises • Section 15A: Closure of premises • Section 16: Search warrant against premises • Section 16A: Forfeiture of seized gaming machines • Section 17: Search warrant against persons • Section 18: Entry and search by Magistrate or senior police officer • Section 19: Presumption against house and occupier • Section 20: Presumption against house, occupier and owner • Section 20A: Liability of office-bearers, etc. • Section 21: Order for demolition of structural contrivances for facilitating gaming • Section 21A: Disconnection of supply of energy • Section 22: Protection of informers • Section 22A: Protection of officers, etc. • Section 23: Offenders as witnesses for prosecution • Section 23A: Agent to secure evidence • Section 24: Trial • Section 25: Binding over on second conviction • Section 26: Reward to informer • Section 27: Saving • Section 27A: Power to license promotion and organization of gaming by a company • Section 28: Repeal • Schedules ==References==