Originally, these monitors were used for commercial studios. Composite video first saw home use for dubbing tapes on
VCRs. Early computers, both commercial and amateur, mostly used
teleprinters for output; simple home models might simply display an array of lights to be interpreted as binary information. Later the concept of the
TV Typewriter was born, effectively the video monitor used for digital information; this was implemented as dedicated monitors and as interfaces to the television receivers present in many homes. Many computers incorporated a display. From the late 1970s stand-alone composite monitors came into use, including by the
Apple II, and other home and business computers of the 1980s. These computers had composite video outputs, and sometimes composite monitors bundled with the systems. Some computer companies separately sold their own composite monitors for use with their computers.
Composite video and game consoles During the same time period, home game consoles chose to stick with
RF modulation since many people had color televisions without composite video inputs. However, in 1985, the
NES was released and was the first game console to feature direct composite outputs. Although the redesigned NES (
NES 2) lacked these outputs, the
Super NES and nearly all consoles made since have included the direct composite outputs. From the fifth generation systems (such as the
Sony PlayStation and the
Nintendo 64) onward, many consoles used these outputs as the primary means of connecting to the television, requiring a separate adapter for use on televisions lacking composite inputs. As of today, some people still use stand-alone composite monitors for some purposes, including modern game consoles even with the advent of televisions with a tuner and composite inputs combined. ==Composite input to non-composite device==