such as this
girih tiling in the
Darb-e Imam shrine in
Isfahan, are precursors of algorithmic art. Her early work with copier and telematic art focused on the differences between the human hand and the algorithm. Aside from the ongoing work of Roman Verostko and his fellow algorists, the next known examples are fractal artworks created in the mid to late 1980s. These are important here because they use a different means of execution. Whereas the earliest algorithmic art was "drawn" by a
plotter, fractal art simply creates an image in
computer memory; it is therefore digital art. The native form of a fractal artwork is an image stored on a computer –this is also true of very nearly all equation art and of most recent algorithmic art in general. However, in a stricter sense "fractal art" is not considered algorithmic art, because the algorithm is not devised by the artist.
Rational approaches to art While art has strong emotional and psychological ties, it also depends heavily on rational approaches. Artists have to learn how to use various tools, theories and techniques to be able to create impressive artwork. Thus, throughout history, many art techniques were introduced to create various visual effects. For example,
Georges-Pierre Seurat invented
pointillism, a painting technique that involves placing dots of complementary colors adjacent to each other.
Cubism and
Color Theory also helped revolutionize visual arts.
Cubism involved taking various reference points for the object and creating a 2-Dimensional rendering.
Color Theory, stating that all colors are a combination of the three primary colors (Red, Green and Blue), also helped facilitate the use of colors in visual arts and in the creation of distinct colorful effects. This is a form of using algorithms in art. By examining the works of artists in the past, from the Renaissance and Islamic Golden Age, a pattern of mathematical patterns, geometric principles and natural numbers emerges. ==Role of the algorithm==