The term "computer literacy" is usually attributed to Arthur Luehrmann, a physicist at
Dartmouth College who was a colleague of
Kemeny and
Kurtz who introduced the
BASIC programming language in 1964. Luehrmann became a tireless advocate of computers in teaching. At an April 1972
American Federation of Information Processing Societies (AFIPS) conference, Luehrmann gave a talk titled "Should the computer teach the student, or vice-versa?" The paper is available online. In it he notes: In 1978, Andrew Molnar was director of the Office of Computing Activities at the
National Science Foundation in the United States. Shortly after its formation, computer literacy was discussed in several academic articles. In 1985 the
Journal of Higher Education asserted that being computer literate involved mastering word processing, spreadsheet programs, and retrieving and sharing information on a computer. Computer science and education researchers
Seymour Papert,
Cynthia Solomon, and
Daniel McCracken advocated for programming as a rich and beneficial activity for young and old learners. In the 1970s and 1980s, creative technical writers including
Bob Albrecht,
David Ahl,
Mitchell Waite,
Peter Norton, and
Dan Gookin created books and materials that taught computer programming to non-specialists and self-taught learners. While programming lost traction in school districts as the core element of computer literacy, it gained ground in computer labs, user groups, community centers and other informal settings, helping to propel the personal computer as a mass-market commercial product.
France Plan Calcul was a French governmental program in the 1960s to promote a national or European computer industry that was accompanied by a vast educational effort in programming and computer science. The
Computing for All plan was a
French government initiative to introduce computers to all the country's pupils in 1985.
United Kingdom In the United Kingdom, a number of prominent video game developers emerged in the late 1970s and early 1980s. The
ZX Spectrum, released in 1982, helped to popularize home computing, coding, and gaming in Britain and Europe. The
BBC Computer Literacy Project, using the
BBC Micro computer, ran from 1980 to 1989. This initiative educated a generation of coders in schools and at home. This was before the development of mass-market PCs in the 1990s. 'Bedroom computer innovation' led to the development of early web-hosting companies aimed at businesses and individuals in the 1990s. The
BBC Computer Literacy Project 2012 was an initiative to develop students' marketable
information technology and
computer science skills. Computer programming skills were introduced into the
National Curriculum in 2014. It was reported in 2017 that roughly 11.5 million United Kingdom citizens did not have basic computer literacy skills. In response, the United Kingdom government published a 'digital skills strategy' in 2017. First released in 2012, the
Raspberry Pi is a series of low-cost single-board computers originally intended to promote the teaching of basic
computer science in schools in the UK. Later, they became far more popular than anticipated and have been used in a wide variety of applications. The
Raspberry Pi Foundation promotes the teaching of elementary computer science in UK schools and in developing countries.
United States In the mid 1960s,
Dick Raymond was keenly interested in innovative methods in education, so he established the
Portola Institute in
Menlo Park (in
Silicon Valley). Raymond surmised computers could nurture progress in the education field. Computer applications specialist
Bob Albrecht established a computers division in the Institute. Among Portola's numerous offshoots was Bob Albrecht’s
Community Computer Center, established in 1974.; Albrecht personally introduced computers to school-age children and discovered a way to teach them to write code. Also, in the early 1970s, the Portola Institute provided some funds to support the
Homebrew Computer Club. In 1978, the
National Science Foundation put out a call to educate young people in computer programming. To introduce students to computing, the U.S. government, private foundations, and universities combined to fund and staff summer programs for high school students. Tablet computers are preferred for their small size and
touchscreens. The
touch user interface of a tablet computer is more accessible to the underdeveloped
motor skills of young children. Early childhood educators use student-centered instruction to guide young students through various activities on the tablet computer. This typically includes Internet browsing and the use of applications, familiarizing the young student with a basic level of computer proficiency. Non-profit organizations such as
Per Scholas attempt to reduce the divide by offering free and low-cost computers to children and their families in underserved communities in
South Bronx, New York,
Miami, FL, and in
Columbus, OH. ==Worldwide computer literacy rates==