In the early days of computer programming, there wasn't really a need for setting up any kind of education system, as the only people working with computers at the time were early scientists and mathematicians. Computer programming wasn’t popular enough to be widely taught, nor was it developed enough for non-experts to benefit from it. It was soon realized however, that mathematicians were not a good fit for computer science work and that there would be a need for people fully focused around the subject. As time went on, there was a greater need for those who were specifically trained in computer programming to match the demands of a world becoming more and more dependent on the use of computers. Initially, only colleges and universities offered computer programming courses, but as time went on, high schools and even middle schools implemented computer science programs. In the
history of computing, digital computers were only built from around the 1940s – although
computation has been around for centuries since the invention of
analog computers. Another differentiator of computer science education is that it has primarily only been taught at university level until recently, with some notable exceptions in Israel, Poland and the United Kingdom with the
BBC Micro in the 1980s as part of
Computer science education in the United Kingdom. Computer science has been a part of the school
curricula from age 14 or age 16 in a few countries for a few decades, but has typically as an elective subject. Primary and secondary
computer science education is relatively new in the United States, with many K-12 CS teachers facing obstacles such as professional isolation, limited professional development resources, and low teaching
self-efficacy. According to a 2021 report, only 51% of high schools in the US offer computer science. Elementary CS teachers in particular have lower CS teaching efficacy and have fewer chances to implement CS into their instruction than their middle and high school peers. Connecting CS teachers to resources and peers using methods such as
Virtual communities of practice has been shown to help CS and STEM teachers improve their teaching self-efficacy and implement CS topics into student instruction. == Generative AI and Computing Education ==