Correspondence chess has evolved into various forms, with server-based correspondence chess emerging as the most widespread in the contemporary world. Notably, major correspondence servers have grown in size and popularity, reaching the same prominence as online blitz
chess servers. The landscape of chess has further expanded with the surge in popularity of daily chess, particularly in the second decade of the 21st century. This growth is evident in the annual influx of thousands of new players. The heightened interest in daily chess is underscored by the participation in the Daily Chess Championships organized since 2018. While the first edition had just over 7,000 players, in 2023, due to the significant interest in the event, the organizer had to limit the number of participants to 35,000.
Daily chess Daily chess represents the adaptation of traditional correspondence chess to the digital realm of the
Internet. The term
daily chess has become commonplace, thanks to the multitude of tournaments hosted by the
Chess.com platform. It is often characterized as a fusion of
online chess and correspondence chess; the immediacy and real-time interaction reminiscent of online chess are combined with the more contemplative pace and turn-based structure found in traditional correspondence chess. This amalgamation allows players to engage in matches with opponents from around the world without the pressure of immediate time constraints. In its fundamental form, daily chess requires players to complete each move within a strict 24-hour timeframe, as implied by its name.
Server-based Correspondence chess servers are usually database-driven and carry with them a web-based interface for submitting moves to the database. However, the method of transmission does not matter, as long as the transmitted moves are audited within the server's database. Server fees vary; most casual servers use a yearly charging model, whereby players can play as many tournaments or games as they want all year round. Some servers offer basic membership for free, with more services available for a fee. Casual servers also tend to have a wide range of features, such as real-time rating systems, online games databases, social and chess improvement forums, teams, and player homepages. More traditional correspondence chess servers often charge per tournament and force the use of real names. For example, competitors in the Correspondence Chess League of America use their real names rather than aliases. The vast majority of chess platforms that enable playing chess also provide access to server-based correspondence / daily chess. However, not all of them allow switching to the analysis mode or offer a built-in library of openings or entire games.
Mobile With the advent of
smartphones such as Apple's iPhone, Blackberry, and Android-based devices, correspondence chess has seen a recent rise in popularity as applications on these devices, where users submit their moves to a central server. Smartphone users may also participate in Casual Correspondence Chess Matches by exchanging Algebraic Notation Moves Lists by Text Message, which can be quickly imported by Mobile & Web-based Chess Software into a virtual Chessboard depicting each move of the Match. These Correspondence Chess Matches can also turn into Over-the Board Virtual Matches by the use of Video Calling Apps such as FaceTime which enable Screen Sharing in Real-Time.
Email-based There are organizations devoted to organizing play by email, such as the International E-mail Chess Club (IECC). Email play has gradually declined in popularity due to issues such as email viruses, opponents' claims of not receiving moves, and similar impediments. Email play has arguably been superseded by server-based correspondence chess, where usually the interface to a chess server is a web-based interface.
Postal (traditional mail) There are national and regional organizations for postal chess which use traditional "
snail mail" for transmitting moves between players. The ICCF and affiliated local and national federations often organize postal events. Other examples of groups offering postal play include the Correspondence Chess League of America (CCLA) and the
United States Chess Federation (USCF). Traditional postal chess organizations such as the
International Correspondence Chess Federation, the Correspondence Chess League of America (CCLA), and the United States Chess Federation (USCF) have added email and/or server-based options to their correspondence play. One of the older documented postal correspondence chess games is a game played in 1804 by
lieutenant-colonel F.W. von Mauvillon of the Dutch army in
The Hague with one of his officers in
Breda. Actor
Humphrey Bogart, a strong player (
Class A to Expert) also played games of correspondence chess against American
G.I.s through mail, at one point having his mail intercepted by the
FBI due to fears the
algebraic notation used in chess games was actually an
encrypted message. Postal correspondence chess has mostly been superseded by server-based correspondence chess. == Time control ==