The plot of the game progresses in a
non-linear manner as the player unlocks more and more parts of the school, being rewarded with credits for completing assignments, extra-curricular tasks, or for cleaning up the school using their array of powers. There are a range of social quests the player can complete for different characters, as well as 100 total credits to be collected. The Prismi's abilities, too, can be unlocked in a different order depending on how the game is played. They include water, ice, crystals (used to fix broken power cables by connecting to ends to one another),
telekinesis, wind,
telepathy (used to read other characters minds and extract items from their thoughts), resizing, and fire. The player is given a large amount of creative freedom in how they complete a task. Using the
motion controllers to represent their hands, players interact with the virtual environment similarly to how they would in real life. Most objects within the player's reach can be interacted with either through touch or through one of the Prismi's powers. They traverse the environment by teleporting using the motion controllers'
joysticks. == Development ==