Creation and development At the 2010
Game Developers Conference,
Zynga's game
FarmVille was awarded the "Best New Social/Online Game" at its
Game Developers Choice Awards.
Ian Bogost (who was also in attendance) was critical of Zynga's success, as he felt that its business model was focused on convincing users to pay money to progress further in their "
freemium" games rather than treating gaming as an artistic experience. He also believed Zynga's vice president Bill Mooney was trying to attack "artistic" gaming during his acceptance speech for the award when he personally invited
independent game developers to join his company. After the conference, Bogost coined the term "cow clickers" to describe games such as
FarmVille which only involve performing tasks at certain intervals, since in these games, "you click on a cow, and that’s all you do." Bogost compared the players of Zynga's games to the
rats in
B. F. Skinner's
operant conditioning experiment, often receiving variable reinforcement rather than regular rewards. As one of the most vocal critics of Zynga's practices and business model, Bogost made further appearances at various events and panels to discuss his views on social gaming. Although continually disturbed by its popularity, Bogost also used
Cow Clicker to parody other recent gaming and social networking trends; such as the addition of an
API to allow websites to have their own clickable cows (in a process he dubbed "Cowclickification"), the spin-off game
Cow Clicker Blitz (co-developed with
PopCap Games co-founder Jason Kapalka), "My First Cow Clicker" for
iOS (a parody of simplistic education apps; designed to "train" children on cow clicking and add the resulting clicks to their parent's total), and a "Cow Clicktivism" campaign where users could click on an
emaciated cow to donate to
Oxfam Americawith a goal of donating an actual cow to a
third world country. The cow, known as the "Cowclicktivist Cow", could also be unlocked for the player's pasture with a $110 donation. After $700 worth of extensions, the countdown clock expired on the evening of September 7, 2011. At this point, the game remained playable, but all the cows were replaced by blank spaces and said to have been
raptured. Bogost intended the Cowpocalypse event to signal the "end" of the game to players; when addressing a complaint by a fan who felt the game was no longer fun after the cow rapture, Bogost responded that "it wasn't very fun before."
Data collection In 2018, Bogost wrote an article for
The Atlantic discussing the collection of data by
Facebook apps, with reference to
Cow Clicker, following a scandal involving
Cambridge Analytica's use of Facebook data. Bogost notes that Facebook apps appear to be part of the website itself, whereas they actually operate with almost no oversight. He claims that "without even trying",
Cow Clicker stored its users' Facebook ID and any networks (such as workplaces) that the user was a part of, and that this information is still stored on his private server. Bogost notes that he could have used this data for malicious purposes, criticising Facebook's "move-fast-and-break-things attitude toward software development". ==Reception==