Reviewers criticized the game's short length at roughly two hours. Matt Kamen of
Empire stated that it "dabbles with interesting ideas and mechanics that could have expanded the range of play options" but which instead are "reduced to one-use scripted moments". He concluded that "with a bigger budget, longer run time, and a beefier story,
Crisis could have done great things for VR". Jamie Feltham of
UploadVR considered it a step forward for VR games, calling it "a surprisingly likable movie tie-in with several great ideas behind it. Its best ideas are underdeveloped but still manage to make a mark". The inability to freely explore levels was criticized. Kamen opined that the game feels "like more of a guided VR experience than a full game in its own right".
Jeuxvideo.com criticized the difficulty, as well as player tracking issues. Others found the gameplay sluggish and the controls awkward or frustrating. The game received some praise for its graphics and VR immersion. Calum Marsh of
IGN considered the game repetitive and felt that it lacked "the depth and seriousness" of the films. Gurwin stated that the game's events "feel entirely superfluous" to the films: "Remove it from the
canon, and absolutely nothing has changed". He further commented that "you never get a chance to truly know your fellow apes, and it left me pining for a character on the level of Caesar or
Koba". Ian Dean of
PlayStation Official Magazine – UK called the game a "wonderful rabbit hole" for fans of the film series, but noted there are "no hidden secrets to uncover". ==References==