The player protects a band of
adventurers from afar by shooting objects that threaten them. The adventurers enter from the left-hand side of the screen and attempt to cross the screen unharmed. If the player helps them reach the opposite side of the screen safely, the adventurers survive to the next scenario, and new adventurers are occasionally granted between scenarios. In addition to the obstacles, the adventurers are vulnerable to the player's shots. The first time the player shoots an adventurer, he/she will be unharmed with an onscreen warning message displaying. Thereafter, shooting an adventurer will cause him/her to emit a cry of pain, and to walk at a slower pace the rest of the way across. A second shot will kill the adventurer. Scenarios are chosen by shooting a destination on a map screen, which include: town, desert, volcano, cave, bridge, jungle, and castle. The goal is to reach the final scenario, past the castle, in which the player confronts the Master of Darkness, who presumably created the dangers in the game. Defeating the Master of Darkness requires shooting him in the eyes when they turn red (and deadly). The player is treated to a brief congratulation and a challenge to defeat the Master of Darkness again, "IF YOU DARE". Following this screen the player starts over with however many adventurers survived the confrontation. Another aspect of the arcade version of the game was that when one inserted a quarter into the game, the game would play a sound file that said "You will die!" ==Reception==