CryEngine 1 CryEngine 1 was first made and used for the
first-person shooter video game Far Cry. It was originally developed by Crytek as a
technology demo for
Nvidia and, when the company saw its potential, it was turned into a game. When
video cards with support for 3.0
pixel and vertex shaders were released, Crytek released version 1.2 of the engine which used some of the capabilities for better graphics. Later the company developed CryEngine version 1.3, which added support for
HDR lighting. The engine has been licensed to
NCsoft for their
MMORPG,
Aion: The Tower of Eternity. On March 30, 2006,
Ubisoft acquired all intellectual property rights to the
Far Cry franchise and a perpetual license to use the
Far Cry edition of CryEngine, known as the
Dunia Engine.
CryEngine 2 CryEngine 2 is used in Crytek's game
Crysis, and an updated version in
Crysis Warhead, a side story of
Crysis. It was first licensed out to French company IMAGTP who specializes in architectural and urban-planning communication. The purpose of licensing the engine was to create a program to allow clients to see exactly what a building or other structure would look like before any actual construction was started. As of March 7, 2011, Simpson Studios has licensed CryEngine 2 out to use on a Massively Multiplayer Virtual World (MMVW) that takes place on a terraformed Mars. On May 11, 2007, Crytek announced that they would be using the engine to create a game based on their new
intellectual property. It is also confirmed that it would not be a part of
Crysis and in fact may not even be a first-person shooter. On September 17, 2007, Ringling College of Art & Design became the first higher education institution in the world to license CryEngine 2 for educational purposes.
CryEngine 3 (3.0–3.5) Crytek introduced CryEngine 3 at the 2009
Game Developers Conference, held from March 25 to March 27 and demonstrated it on the
Xbox 360 and
PlayStation 3 consoles. The new engine was being developed for use on
Microsoft Windows,
PlayStation 3,
Xbox 360, and
Wii U. As for the PC platform, the engine is said to support development in DirectX 9, 10, and 11. As of June 1, 2009, it was announced that
Crysis 2 would be developed by Crytek on their brand-new engine. CryEngine 3 was released on October 14, 2009. On March 1, 2010, a new tech demo of the engine was released for the i3D 2010 symposium, which demonstrates 'Cascaded Light Propagation Volumes for Real Time Indirect Illumination'. On June 11, 2011, the
Australian Defence Force revealed that
Navy personnel would train on a virtual
landing helicopter dock ship made using the CryEngine 3 software. As of July 1, 2011, the Mod SDK version of CryEngine 3 specifically to create custom maps, mods and content for Crysis 2 is available on Crytek's website. Crytek also released a free-to-use version of the CryEngine for non-commercial game development. It was released as of August 17, 2011 under the name CRYENGINE® Free SDK. Crytek announced on September 9, 2011, that they would be using CryEngine 3 to bring the original
Crysis to consoles. It was released for Xbox Live and PlayStation Network on October 4, 2011.
CryEngine (3.6–4) On August 21, 2013, Crytek rebranded CryEngine (starting from version 3.6.0) to simply "CryEngine", and announced that their next CryEngine would not be advertised with a version number. The reason for this decision was the claim that this new engine bears almost no similarity to previous CryEngine versions. However, the development kits available to licensees still use version numbers. The new CryEngine version adds support for
Linux and consoles such as the PlayStation 4, Xbox One, and Wii U. Subsequent appearances at events have also featured the use of CryEngine on virtual reality systems, at GDC 2015 Crytek brought a demonstration 'Back To Dinosaur Island' to the event to showcase such.
CryEngine V On March 22, 2016, Crytek announced a new version of CryEngine, called CryEngine V. Additionally, a new licensing model was introduced with a "
pay what you want" model for usage and access to the
source code. On September 21, 2017, CryEngine 5.4 was released, adding the Vulkan API renderer as a beta, substance integration, and other features including new C# templates, asset system updates, and new anti-aliasing techniques. In December 2018, Crytek announced plans to integrate new
cryptocurrency CryCash for purchases on the CryEngine Marketplace in Q2 2018. On March 20, 2018, Crytek changed the licensing from "pay what you want" to a 5% revenue-sharing model. In February 2022, Crytek announced to transform the CryEngine Marketplace into a free asset database. In April 2022, version 5.7 was released with few new features as the multiple features originally intended to be in 5.7 were scrapped and moved to the next iteration of CryEngine. Version 5.7 included Scaleform 4 support. The developers have stated that this will be the last version of CryEngine V and confirmed they are working on a new iteration of CryEngine. The previous versions prior to 5.7 were deprecated and can not be downloaded. ==Development==