If a player clears the table by capturing all cards, he scores a
limpia (meaning
a cleansing or
a wiping out of the table; 2 points). If a player captures the card just played by the player before, this is called a
caída (meaning
a fall. These two often happen at the same time; under the "official"
Quito rules of the
Asociación de Periodistas Deportivos de Pichincha (the association of sports journalists of the province of
Pichincha), no additional points are scored for this combination (the
caída or the
limpia may be scored, but not both). In the
Cuenca rules variation, both events are scored, for a total of 4 points. This variation in scoring is not necessarily regional. Some tournaments may give the match (chica) for a
doble ronda or
caida en ronda in the interest of shortening the duration of the entire tournament. In Quito only 4 points are given for
doble ronda or
caida en ronda. A summary of these variations is shown below: After all five cards are played, there is a new deal. After a new deal,
caída does not apply to any cards remaining on the table. After all cards have been played (2 deals with 4 players, 4 deals with 2 players), each player or team counts their collected cards. If the number of collected cards is 20, 6 points are scored; an additional point is given for each captured card in excess of 20, rounded to the next even number. So, 21 cards gives 8 points, 22 cards still gives 8 points. 23 or 24 cards give 10 points. If both teams capture 20 cards, neither side scores 6 points. In this case and all other ties, the non-dealing team scores 2 points. This is called
dos por darlas, "two for dealing (next)", as the scoring team will deal the next round. If neither team captures 20 cards, the team with more cards scores 2 points. If a team reaches exactly 38 points, that team is "out of play," called
38 que no juega (38 that doesn't play). The final two points that achieve victory may only be scored by
caída. Existing captured cards, limpia, ronda will not count towards closing the game for that team. A chica is won when a player or team reaches 40 points. The game is won when a player or a team wins two chicas or when the opponent doesn't reach ten points at the end of the first chica (this last kind of loss is known as "zapatería"). Losing as
zapatero immediately disqualifies the team from a tournament or match. If the opponent loses with "zapatería" (he doesn't score a perro = ten points), he's called "zapatero", probably because he ends up "poor" like a shoemaker (zapato = shoe). It may also be related to the expression "Cero, zapatero", a common rhyme colloquially used when referring to the number cero. ==Similar card games==