The second edition of the
Advanced Dungeons & Dragons game features both a higher number of books of monsters—"many tied to their growing stable of campaign worlds"—and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the
attributes which
player characters had, 2nd edition only listed intelligence, The 2nd edition also uses a unique format in the form of
Monstrous Compendiums of loose sheets that could be collected in a folder, allowing for a combination of monster books together with individual monster pages from boxed sets. In parallel with this change, the 2nd edition introduced colored images for each monster, which became standard in later editions of the game. Referencing Wizards of the Coast art director Dawn Murin,
GameSpy author Allan Rausch found that until the 2nd edition the artwork depicting monsters was influenced by the popular culture of the late 1970s. As a result, creatures that were fearsome by description were not taken seriously due to ill-suited visuals. Likewise, humanoid monsters too closely resembled humans to be compelling. In the view of Rausch as well as
Backstab reviewer Michaël Croitoriu, the
Planescape setting marked a turning point for these shortcomings, which also had a significant impact on the presentation of the 3rd edition. The second edition's monsters were based on original inventions, fantasy literature, and mythologies from various cultures. ==TSR 2102 – MC1 –
Monstrous Compendium Volume One (1989)==