Computer Gaming World said in March 1994, "Offering a unique mix of dark mystery and light humor,
Shadows of Darkness is another award winning adventure". The magazine's
Scorpia in April 1994 was less positive. She liked the game's automatic combat option for "those like myself who despise arcade action in adventure games" but disliked the "weak to obscure" puzzles and described the
end boss as "a letdown". Scorpia especially criticized its bugs, describing the game as perhaps "the sloppiest product ever released by Sierra" and requiring multiple patches and "numerous replays". She reported that the game's premature release for "'financial reasons'" had hurt Sierra's "reputation for releasing solid products", and hoped that "this is a one-time event and that Sierra is not going to join the ranks of other companies—too numerous to mention—who release shoddy product knowing they can get by with patches and upgrades, and who make
pay-testers of their customers", but concluded that "
Shadows of Darkness was a disappointment". James V. Trunzo reviewed
Quest for Glory: Shadows of Darkness in
White Wolf #43 (May, 1994), giving it a final evaluation of "Very Good" and stated that "If you like your games bloody and macabre, this one won't satisfy your unusual (sick?) tastes. If you simply want some challenging fun presented in a gothic setting, try the newest
Quest for Glory." Rowan Kaizer of
Engadget and Ryan Stevens of
GameTrailers consider it the best entry of the entire series. Michael Baker for RPGamer considers the installment a good game "worth money even twenty years on", scoring it 4 out of 5 stars.
PC Gamers Richard Cobbett considers the game "absolutely wonderful". In 2011,
Adventure Gamers named
Shadows of Darkness the 23rd-best adventure game ever released. ==References==