Writing for
PC Gamer US, Neil Randall called
Wake of the Ravager "a rich and complex title that works from a highly usable interface — the kind of thing roleplayers are always looking for". In
Computer Gaming World,
Scorpia wrote that
Wake of the Ravager "is a mixed bag, although worth playing if you are a
Dark Sun fan and you've waited for the patch or a revised release".
PC Gamer UKs Andy Butcher called the game a "missed opportunity", but remarked that it was "still fun if you have the patience". James V. Trunzo reviewed
Dark Sun: Wake of the Ravager in
White Wolf Inphobia #54 (April, 1995), rating it a 4 out of 5 and stated that "
Wake of the Ravager is one of the few fantasy roleplaying games that uses a three-quarter overhead perspective and a multicharacter party while still allowing for independent character action. It's a pleasant change from the new-common 'through the eyes' perspective of other fantasy games. However,
Wake of the Ravager still retains some of the outdated 'Dungeon Master and lead miniatures' feel that most of us were weaned on." According to
GameSpy, "
Wake of the Ravager sported enhanced graphics and larger character sprites as well as a number of huge, game-stopping bugs which ensured that for most gamers, The Dragon's lackey still waits to be defeated". ==References==