Enterprise data A data definition specification was produced by the
Open Mobile Alliance to document charging data. The document, the centralized catalog of data elements defined for interfaces, specifies the mapping of these data elements to protocol fields in the interfaces. Created for the exchange of financial data, Market
Data Definition Language (MDDL) is an
XML specification designed
Clinical submissions The
Clinical Data Interchange Standards Consortium, a global, multidisciplinary, non-profit organization, has established standards to support the acquisition, exchange, submission and archiving of clinical research data and metadata. CDISC standards are vendor-neutral, platform-independent and freely available from the CDISC website. The Case Report Tabulation Data Definition Specification (define.xml) draft version 2.0, the oldest data definition specification, is part of the evolution from the 1999 FDA electronic submission (eSub) guidance and electronic Common Technical Document (eCTD) documents specifying that a document describing the content and structure of included data be included in a submission. Define.xml was developed to automate the review process by generating a machine-readable data-definition document. Define.xml has standardized submissions to the
Food and Drug Administration, reducing review times from over two years to several months.
Archival data A data definition specification is the foundation of
metadata for
scientific data archiving. The
Metadata Encoding and Transmission Standard (METS) uses one principle of a DDS: consistent use of key terms to catalog digital objects for global use. The METS schema is a flexible mechanism for encoding descriptive, administrative and structural metadata for a
digital library object and expressing complex links between metadata, and can provide a useful standard for the exchange of digital-library objects between repositories. A similar effort is underway to preserve complex data associated with video-game archiving. Preserving Virtual Worlds attempted to address archival-format deficiencies, citing the lack of suitable documentation for
interactive fiction and games at the
bit level: specifically, the absence of "representation information" needed to map raw bits into higher-level data constructs. Preserving Virtual Worlds 2 is a research project expanding on initial efforts in this field. == See also ==