Set amidst the tensions of the Cold War, the story commences with the U.S. and the USSR embarking on an arms race to develop the ultimate "smart weapon". A team of U.S. hackers devises an innovative solution - a combination of semi-autonomous weapon systems -- orbital, aerial, and hovercraft -- directed by computer algorithms. Strategic development decisions made by the cast of characters are in turn guided by a technique known as the "Information Decision Duel", an intricate online debate and consensus-formation platform that enables two parties to thoroughly examine their arguments before a neutral referee chooses the more persuasive side. The novel predates and predicts the commercial Internet, remote work political controversies, and drone vs conventional warfare. It portrays a scenario in which real-time situational awareness with battlefield telemetry reaches developers who are able to update tactical decision-making firmware over-the-air. It realistically presents the "crunch-time" dynamic of a software development team -- all-nighters under pressure ; pizza boxes littering conference room tables at the light of dawn. It covers many of the concerns of the cold war that later unfolded in 2020's Ukraine -- armor vs agile systems being foremost. The narrative puts a strong emphasis on the practical application of knowledge. For instance, a fictional character, Kira Evans, proposes that "In the Information Age, the first step to sanity is FILTERING. Filter the information; extract the knowledge." The third chapter opens with a quote from renowned author
H.G. Wells: "History is a race between education and catastrophe." The book foresees challenges associated with the internet, even before its creation. On page 57, Dr. Hammond raises a pertinent question: "And everyone learns statistics--but how many people can tell the difference between newspaper articles that use statistics to illuminate the truth, and articles that use them to conceal it?" To tackle these issues, the "Zetetic Institute" in the book develops modules called Personal Enhancement Programs (or PEPs), precursors to online learning. ==Characters==