In 2003,
Square Enix began a drive to begin developing "polymorphic content", a marketing and sales strategy to "[provide] well-known properties on several platforms, allowing exposure of the products to as wide an audience as possible". The first of these was the
Compilation of Final Fantasy VII, and Square Enix intended to have campaigns for other series whereby multiple games in different genres would be developed simultaneously. In early 2005, Square Enix announced a "
World of Mana" project, the application of this "polymorphic content" idea to the
Mana franchise, which would include several games across different genres and platforms. These games, as with the rest of the series, would not be direct sequels or prequels to one another, even if appearing so at first glance, but would instead share thematic connections. The third release in this project and the eighth release in the
Mana series was announced in September 2005 as
Seiken Densetsu 4, the first 3D game in the series, though no other details were given in favor of promoting the first game,
Children of Mana.
Dawn of Mana was designed, directed, and produced by series creator
Koichi Ishii. The script was written by Ryo Akagi, based on a story created by
Masato Kato. The main objective of the development team was to convert the entire
Mana world into a 3D environment, rather than just starting from scratch graphically and adding new elements to the gameplay. Ishii had previously wanted to make the 1999
PlayStation game
Legend of Mana a 3D game, but the console had been unable to handle his vision of the player interacting with natural shaped objects in a full 3D world. He wanted to create a
Mana title that could explore "the feeling of touch" in a game. After seeing the Havok physics engine in a demo of
Half-Life 2 at
E3 in 2004, Ishii decided to use the system in
Dawn to give players a visual link between environments, objects, and characters. He hoped the physics engine and 3D graphics would allow him "to create a world where players utilize a variety of actions to alter the world and the objects contained within". Although Ishii has said that the games in the series are only thematically connected, he has also asserted in an interview that
Dawn is set ten years before
Children of Mana, which depicts the aftermath of the "cataclysm" of
Dawn.
Music The score for
Dawn of Mana was composed by
Kenji Ito, while
Tsuyoshi Sekito and
Masayoshi Soken contributed numerous tracks and
Grammy Award-winning musician and film composer
Ryuichi Sakamoto wrote the theme song, "Dawn of Mana". Tracks originally composed for earlier games in the series by Ito,
Hiroki Kikuta, and
Yoko Shimomura were also arranged for
Dawn of Mana by the main three composers in addition to
Junya Nakano and
Hirosato Noda. Sekito focused on the game's boss themes, while Soken worked on other battle music. Ito had previously composed the music for the first game in the
Mana series,
Final Fantasy Adventure (1991), as well as its 2003 remake
Sword of Mana, and for the 2006
Children of Mana. This was the first soundtrack in the
Mana series to feature work by Sekito, Soken, or Sakamoto, though Sekito and Soken had worked for Square Enix previously on other titles. The music of the game covers a range of styles, including
rock,
classical, and
orchestral. Sakamoto drew inspiration for the theme song from the image of the Mana tree shown at the title screen of the game. The album
Seiken Densetsu 4 Original Soundtrack -Sanctuary- collects 106 tracks from Children of Mana on four discs and is nearly four and a half hours in length. It was published by Square Enix on January 24, 2007. A promotional album,
Breath of Mana, was released along with preorders of the game in Japan on December 21, 2006. The thirteen-minute disc contains five orchestral and piano songs, all composed by Ito, three of which did not appear on the full soundtrack album. ==Reception==