In August 1986, Keld Jensen founded the first professional Danish game developing company, Kele Line, in
Slangerup. The company later moved to
Amager, which helped attract some young talented developers. The company released their first successful games,
The Vikings and
Tiger Mission, as well as two other games,
Cyborg and
Zyrons Escape. Their distributor, however, disappeared with all of the profits, which left Keld unable to pay his developers, causing a rift within the company. Ivan Sølvason (b. 1960 to Bjarne Sølvason), an editor for the
Commodore 64 and
Amiga magazine
COMputer (also known as
Det Nye COMputer), ran a hit-piece on Kele Line in the magazine. Starvision was an ambitious company at the time, having a branch in
New York, releasing their first game
M.A.C.H.: Maneuverable Armed Computer Humans, and having several games in development in 1988, including
Gigaball,
World Atlas,
Mega Pinball (later renamed
Super Pinball),
Twin Ranger,
Starfighter One, and
Super Elite. The developers quickly got tired of Sølvason's lack of participation in their work, and they had no cash inflow, which left
M.A.C.H. as their only game, and Swiss Computer Arts would publish
Gigaball (renamed
Giganoid) instead. Most of the team left to work in the
United States on
Sword of Sodan at Discovery Software, leaving Sølvason in Denmark to continue the remaining projects. All of them were members of the Danish Amiga
demoscene. Jørgensen came up with the concept of a teddy bear jumping about on blocks of ice and collecting gift packages, as well as a couple of quotes during gameplay with the voice provided by Sølvason, including one when he loses a life, "Det var vel nok ærgerligt. Vi prøver igen!" ("Isn't that just bad. We'll have another try!") It ran on three
Amiga 2000s (one used in the studio and two for running the programme) with video output,
genlock and an
RGB generator. The Amiga system used in the studio was hooked to a specially designed
modem that allowed contestants to speak to the host from home, and at the same time send
DTMF signals from the telephone keys to play. The modem and communication software were developed by Voice Communication in
Holbæk, and
Commodore Denmark provided the Amiga hardware, genlock interface and connection to Nordisk Film's studio systems and RGB generators. According to
COMputer, broadcasting a telephone-controlled game on live television was a revolutionary idea, which at the time was not even known in the United States. When
OsWALD became a hit on Danish television, Hansen, Jørgensen, Balle and Kyd tried to renegotiate their contract with Nordisk Film without involving Sølvason, claiming that he never signed a contract with them. In an interview with
COMputer, Sølvason stated that he founded
SilverRock Productions in
Copenhagen on 12 May 1989, which began operations while continuing the development of
OsWALD. Nordisk Film asked for a sequel, and SilverRock agreed to stick with
OsWALD, but develop a new updated version of the game named
Super OsWALD, with a multiplayer mode.
Super OsWALD was SilverRock's first success. It had a widespread release in Denmark through Sølvason's connections to
COMputer, and was sold to Nordisk Film for US $10,000.), programmer Thomas Villadsen, and composer and sound designer Jens-Christian Huus. Villadsen knew a programmer named Uffe Jakobsen (who later worked on
Hugo), who helped him with some timing and grid routines. In connection with an exhibition at the
Copenhagen Post & Tele Museum, Jakobsen made a DTMF-to-joystick adapter for visitors so that they could play
OsWALD via a telephone in the same manner as in
Eleva2ren. The MS-DOS port was developed by Interchange Software, designed by programmers Boris Jan Bonfils and Bo Bendtsen. ==References==