Upon release,
Dead Space received very positive reviews. The iOS version holds aggregate scores of 88 out of 100 on
Metacritic based on 22 reviews, The game won "Best Mobile Game" (2011) at the Meffy Awards and "iPad Game of the Year" (2011) at the App Store Rewind. During the
15th Annual Interactive Achievement Awards, the
Academy of Interactive Arts & Sciences nominated
Dead Space for "
Mobile Game of the Year". Reviews emphasized the extent to which the title replicated the look and feel of the
Dead Space series within the limitations of a mobile touchscreen device, whilst also praising the fact that the game was a new story, not simply a port of the original
Dead Space game.
AppSpy Andrew Nesvadba was extremely impressed, scoring it 5 out of 5 and writing, "
Dead Space is a chilling experience that goes well beyond the normal expectations for mobile gaming."
TouchArcade Brad Nicholson also scored it 5 out of 5. He was critical of the controls and the combat system, but concluded that "
Dead Space is worth a download based on its production values alone. The team has successfully created a very, very dark title bolstered by a rich atmosphere that oozes everything you want out of a solid horror game."
TouchGen Matt Dunn also scored it 5 out of 5. He was slightly critical of the controls, but commented that "literally the only negative aspect of the game involves some control inaccuracy." He praised the sound design and graphics and concluded that "
Dead Space is the best
action game I've ever played on an iOS device. It's the first time I've felt like a mobile version of a game has had as much developer love put into it as its console counterpart. We've seen decent ports, and good mobile counterparts to console games, but never a game that looks and feels this close to the original [...] This isn't a cash grab or a cheap port, this is a brand new
Dead Space experience." Blake Grundman of
148Apps was equally impressed, scoring the game 4.5 out of 5, and writing "it is staggering to imagine that such a huge experience could be contained within the constraints of the
iPhone, but not only does it succeed, it sets a benchmark that could be nigh impossible to match any time soon," and referring to the control scheme as "shockingly well constructed." He concluded, "To say that
Dead Space is one of the best games that we have seen in 2011 doesn't do it justice. This is one of the most immersive experiences available on the platform. You owe it to yourself to discover that an iOS game can in fact make you shudder in fear and want to jump out of your skin. It isn't merely a game, it is an experience that all iOS gamers should partake in."
IGN Levi Buchanan, scoring the game 8.5 out of 10, made a similar point; "
Dead Space is not a cop-out, shoehorned experience – it's a real-deal chapter in the
Dead Space franchise that fits right in with the console games even though it takes a slightly different tack by de-emphasizing shock-jumps and laying on action scene after action scene. But that just means EA understands the differences (and, yes, limitations) of the
iDevices.
Dead Space has good controls, great visuals, and a fun story. It may repeat itself a little too much, but the blood-soaked ride never feels bloated."
James Stephanie Sterling of
Destructoid scored the game 8 out of 10. Although she was somewhat critical of the controls, she was impressed with how genuine a
Dead Space experience the game offered; "
Dead Space for the iDevices is no mere cash-in. Rather than go the easy route with an
on-rails shooter or a selection of banal minigames, Electronic Arts and IronMonkey Studios have instead opted to cram a genuine third-person
Dead Space experience into your iPhone. The weird thing is it more or less
works [...] it really is impressive just how authentic a
Dead Space experience has been crafted, and the generally high caliber of the game could at least justify an
XBLA/
PSN port."
Eurogamer Kritan Reed also scored the game 8 out of 10, writing "This all-new
Dead Space is surprisingly faithful to the full-fat versions in every sense. Before you recoil in horror at the thought of another borked touch-screen attempt at twin-stick action-adventuring,
Dead Space is far more entertaining than it has any right to be. It not only captures the intricate, moody visual signature of
Visceral's originals with stunning efficiency, but manages to faithfully translate the gameplay."
Pocket Gamer Tracy Erickson also scored it 8 out of 10, giving it a "Silver Award". He was critical of the controls but concluded that "its presentation, well-constructed levels, and tense combat situations are enough to see you through, even if the controls won't." ==References==