DeathSpank has received generally positive reviews from critics. At aggregate website
GameRankings it holds scores of 79-80% for the platforms it was released on. Fellow aggregate website
Metacritic reports similar scores, with both the PlayStation 3 and Xbox 360 versions averaging 79/100 and the PC version holding a score of 78/100. The game has sold over 91,000 units as of October 2010 with a total of over 97,000 units as of year-end 2010. Year-end 2011 analyses showed a movement of over 122,000 units. The PlayStation 3 version sold similarly, with nearly 107,000 units sold at the end of 2010. Some critics cited elements
The Secret of Monkey Island and
Diablo in the game. The game's humor was lauded among most critics. Thierry Nguyen of
1UP.com enjoyed the character's interactions, and noted, "a sort of deadpan absurdity where pretty much anything [...] gets said as naturally as we would discuss the time of day."
Game Revolutions Duke Ferris agreed, and stated the game was "genuinely funny." He then pointed out several instances of humorous quests, conversations, and actions.
Eurogamers Dan Pearson felt the humor was borderline irreverent and said, "I can't help feel I'm not really part of
DeathSpanks target audience." Critics universally applauded the unique art style of
DeathSpank.
GameSpots Tom Mc Shea called the visuals "imaginative", and added, "the colorful visuals are reason enough to check out every corner."
Joystiqs Randy Nelson lauded the visual and audio design of the game, and stated, "[it] resonates with charm created by artists, animators and Gilbert's own writing."
GamePros Will Herring added that the game had a "charming visual design." Martin Gaston of VideoGamer.com later stated that
DeathSpank "all feels a bit diluted, as if a single drop of
Diablo and
Monkey Island has been added to an entire gallon of water." Some reviewers noted that the addition of cooperative gameplay, while welcome, was unbalanced and underdeveloped. The addition of keyboard and mouse gameplay received mixed views from critics.
Game Revolutions Josh Laddin felt that the keyboard controls were frustrating and said, "the keyboard controls aren't as intuitive as a gamepad." However Marko Djordjevic of GameFocus disagreed and stated, "once you get the hang of it [...] it feels exactly as you’d expect." Djordjevic further appreciated that the cooperative gameplay was ported over from the console versions. ==Sequels==