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Deathtrap Dungeon (video game)

Ian Livingstone's Deathtrap Dungeon is an action-adventure video game developed by Asylum Studios and published by Eidos Interactive for PlayStation and Microsoft Windows in 1998. It is based on the adventure gamebook Deathtrap Dungeon written by Ian Livingstone, and published by Puffin Books in 1984. Due to its employing a similar 3D game engine, it was often compared to the Tomb Raider series, which was also published by Eidos.

Gameplay
The game is a third-person action-adventure, with the player taking the role of an adventurer (either the Amazon "Red Lotus" or the barbarian "Chaindog"), who at the invitation of a wizard explores a series of dungeons and must overcome both monsters and traps to find riches. ==Development==
Development
Ian Livingstone was heavily involved in determining the game's level design and art style. The aesthetics and atmosphere are manifestly inspired by Italian artist Giovanni Battista Piranesi, whose ruins drawings fascinated Ian Livingstone. Though the game's 3D engine is very similar to that of Tomb Raider, another Eidos-published game with a development cycle which overlapped that of Deathtrap Dungeon, the two games were developed in isolation. Deathtrap Dungeon was first publicly shown at E3 1996. ==Release==
Release
Deathtrap Dungeon was promoted with a racy ad campaign featuring a leather-clad dominatrix. ==Reception==
Reception
Deathtrap Dungeon received mostly negative reviews on both platforms, though the PC version saw a larger share of mixed reviews than the PlayStation version did. Criticisms were levied at the bland environments, IGN praised the greater focus on action as compared to Tomb Raider but felt the flaws outweighed the merits and made the game overall unappealing. Next Generation concluded that the flaws in the PlayStation original "continually distracted us from the fun parts. Overall, there are only three words for this game – bad, bad, bad." and later said that the PC version was "certainly worthy of attention". ==Notes==
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