Delta3d is an open source engine which can be used for games, simulations, or other graphical applications. Its modular design integrates other well-known
Open Source projects such as
Open Scene Graph,
Open Dynamics Engine,
Character Animation Library (CAL3D), and
OpenAL. Rather than bury the underlying modules, Delta3D integrates them together in an easy-to-use Application programming interface (
API) -- always allowing access to the important underlying components. This provides a high-level API, while still allowing the end user the option of having low-level functionality. The Delta3D engine
renders using the
Open Graphics Library (
OpenGL) that imports a whole list of diverse
file formats (
.flt,
.3ds,
.obj, even more so). For a full list of features, please see the Delta3d Feature List page here.
Supported platforms Delta3d is developed and tested on
Windows XP using
Microsoft Visual Studio,
OS X using
Clang, as well as
Linux using
GCC. All the underlying dependencies are cross-platform as well, so just about any platform should be compatible with a few minor modifications to the source.
Delta3d-Extras Delta3d-Extras is a project housed on
SourceForge which contains numerous projects related to the Delta3d Engine. Delta3d-Extras is not necessarily developed or maintained by the delta3d Development Team. However it is available for the community to share their delta3d-related projects with the world. ==Simulation Core==