Upon its release in Japan, ''Demon's Souls
was generally well received by critics. Dengeki scored the game 95/85/85/85, adding up to 350 out of 400, saying that "fans of old-school games will shed tears of joy." Famitsu'' gave it 29 out of 40 (9/7/7/6), with an editor Paint Yamamoto scoring it a 9 and calling it "a game you learn how to play by losing – you'll face sudden death frequently. But! Keep playing... and you'll realize how deep it really is." However, another editor, Maria Kichiji, gave it a 6 and found the game to be "far too stoic... it's not a game for everybody." Upon release in North America, the game received critical acclaim with an average critic score of at
Metacritic. Despite the game's high difficulty, many reviewers found it to be a positive aspect, making the game more rewarding to play.
GameSpot called the high difficulty "fair", saying players will "undoubtedly take a lot of damage until you learn the subtleties of fighting each enemy, but combat feels just right."
IGN echoed this view, saying that players who "can remember the good ol' days when games taught through the highly effective use of negative reinforcement and a heavy price for not playing it carefully should scoop this up instantly."
Game Informer called it "one of the first truly great Japanese RPGs of this generation, and certainly the most remarkable."
Official U.S. PlayStation Magazine however, while commending the game overall, said ''Demon's Souls'' was "best left to the most masochistic, hardcore gamer." GameZone commented on the online aspect as being "innovative" and "perfectly blended into the game", while
Game Revolution felt it "turns a solitary experience into a surprisingly communal one." On the technical and design side
GamesRadar called it "graphically stunning, too, looking more like the old Ultima games than anything that’s ever come out of Japan," while
GameTrailers said the game "nails the dark fantasy look" along with what they considered "music from actual instruments", although they mentioned certain issues with the physics engine being "jittery". Shortly after its North American release,
ScrewAttack named ''Demon's Souls'' as the eighth best PS3 exclusive to date. Prior to the game's release in Europe, European critics reviewed import copies. Writing for
Eurogamer, journalist Keza MacDonald said: "Precisely because the odds are so stacked against you, precisely because the game sometimes seems to hate you with every fibre of its being, when you do finally kill the...boss monster that ended you within half a minute the first time you approached it, the resulting heart-in-mouth euphoria is the purest kind of gaming thrill."
Edge explained their positive view on the difficulty by stating, "If gaming’s ultimate appeal lies in the learning and mastering of new skills, then surely the medium’s keenest thrills are to be found in its hardest lessons", concluding, "For those who flourish under
Demon’s Souls’ strict examination, there's no greater sense of virtual achievement."
Sales During its first week on sale, ''Demon's Souls'' debuted at second place in the charts with over 39,000 units sold, coming in behind the previous week's top-seller
Tales of the World: Radiant Mythology 2. The game sold through 95% of its shipment during its debut, selling out in several stores. Best PS3 game, Best Role-Playing game and Best Original Game Mechanic for the online integration.
GameTrailers awarded it Best RPG and Best New
intellectual property.
IGN also awarded the game Best RPG for the PS3.
X-Play awarded the multiplayer Best Gameplay Innovation.
PC World awarded it Game of the Year.
RPGamer awarded ''Demon's Souls
RPG of the Year 2009, including Best Graphics and Best PS3 RPG. In 2015, Edge
ranked the game 20th on their list of the greatest video games of all time. At the 13th Annual Interactive Achievement Awards, Demon's Souls'' was nominated for "
Role-Playing/Massively Multiplayer Game of the Year" and "Outstanding Innovation in Gaming". == Legacy ==