Purpose and aims of D&T The National Curriculum for England states: "Design and Technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as
mathematics,
physics,
mechanics,
electronics,
engineering,
computing and
art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation." It gives four aims: "to ensure that all pupils: • develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world • build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users • critique, evaluate and test their ideas and products and the work of others • understand and apply the principles of nutrition and learn how to cook" where pupils develop “the power to produce change and improvement in the made world”.
Design and Technology qualifications GCSE D&T (2017 onwards) Taught primarily to pupils in upper secondary school (years 10–11, aged 14–16) the GCSE incorporates all material areas (with the exception of food which is now a separate GCSE). Similar to the previous GCSE, the new GCSE Specifications have two assessed components - an exam and a non-examined assessment (NEA) but with a 50:50 split of the marks.
A level A and AS level examinations prepare students for individualised learning and problem solving, which is essential in business and industry. Time management is a key factor to candidates' success within the coursework elements of the qualification. The examinations are as rigorous as any other subject. Indeed, due to the complexity and variety of tasks and organisation skills required this examination and course is very demanding. The subject covers activities from
control technology to aesthetic product design. Students have to use all types of computer software including
computer-aided design and
manufacture,
spreadsheets and computer presentations. Outputs from such work are often sent to
CNC machines for manufacture.
Previous qualification in D&T With the first National Curriculum new
GCSE qualifications were introduced for D&T in England, Wales, and Northern Ireland. Unlike the National Curriculum, the previous subject titles were retained (e.g.
home economics and craft, design and technology (CDT)) and others added (e.g. electronics, food technology, textiles technology, and systems and control). These GCSE specifications had two assessed components: • 50% of the final mark for coursework • 50% for an examination of general subject knowledge (materials, processes, techniques, sustainability, etc.). GCSE D&T titles that were offered included: • GCSE Design and Technology: Electronic Products • GCSE Design and Technology: Food Technology • GCSE Design and Technology: Graphic Products • GCSE Design and Technology: Resistant Materials • GCSE Design and Technology:
Systems and Control • GCSE Design and Technology: Textiles Technology • GCSE Design and Technology: Product Design == International Baccalaureate in Design Technology ==