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Geometry Dash

Geometry Dash is a 2013 side-scrolling rhythm platform video game developed by Swedish game developer Robert Topala and published by his company RobTop Games. It was released for iOS and Android in August 2013, Windows Phone in June 2014, and on Steam in December 2014. The player controls an icon and must navigate through levels while avoiding obstacles. Geometry Dash includes 26 developer-made levels: 22 are auto-scrolling, and 4 are platformer levels. It also includes a level editor, enabling players to design custom levels, share them online, and play levels created by other users.

Gameplay
Geometry Dash is a side-scrolling platformer. The player takes control of an icon and must navigate through levels until reaching the end. Classic gameplay In platformer levels, players can move left or right without the auto-scrolling camera and can access preset checkpoints without using practice mode. Various gameplay elements can affect the movement of the player icon. Jump orbs (rings) allow the player to gain extra height mid-air. Each level has an accompanying song. Timing and rhythm are crucial, and the music often synchronizes with a level's gameplay and design elements. Geometry Dash includes 26 developer-made levels, four of which are platformer levels located in a special section called "The Tower". Each level is assigned one of six difficulties: "Easy", "Normal", "Hard", "Harder", "Insane", and "Demon". The player must obtain a certain number of secret coins before the demon levels can be played. There are daily chests which will award diamonds, mana orbs, and may award shards, the first of which also being obtainable through completing quests and certain user-made levels. Vaults can be unlocked after obtaining certain amounts of collectibles, where entering codes can award icon customizations. User-generated content Geometry Dash features the ability to upload and play user-made levels. These levels may use music from the main levels or feature custom music imported from Newgrounds. as well as music from the British record label NoCopyrightSounds. Certain user levels are featured in collections known as "Gauntlets" and "Map Packs", or individually as "Daily Levels", "Weekly Demons", or "Event Levels", which will reward players additional currency upon completion. Some user levels also contain user (silver) coins, which are similar to secret coins. User-made demon levels are divided into five additional difficulties: "Easy Demon", "Medium Demon", "Hard Demon", "Insane Demon", and "Extreme Demon", many of which are significantly more challenging than the three official demon levels. Through the level editor, players have created over a hundred million online levels. Some players have recreated entire video games within the level editor, including Super Mario Kart, ''Five Nights at Freddy's, and Celeste, among others. Some parts of the community are dedicated to making levels as difficult as possible. The community maintains a list of the 150 hardest demon levels in Geometry Dash'' (known as the "Demonlist"), which is regularly updated. The verification and completion of these levels are inspected by the list's moderators to ensure that they are not done illegitimately. == Development ==
Development
Geometry Dash was created by Swedish video game developer Robert Nicholas Christian Topala. On 6 June 2010, Topala created his first video game, Bounce Ball Thingy, on Newgrounds, developing it while he was studying civil engineering. He abandoned his course as he became more interested in the video game industry. Topala operated Rune Digital with Niklas Dennerståhl and Daniel Rocque Bengtsson, developing the video games Forlorn and Kingdom Escape. Both were nominees for the 2012 and 2013 Swedish Game Awards respectively. Forlorn ended up winning the award for Best Mobile Game, but it and Kingdom Escape were eventually scrapped. By 2012, Topala had founded RobTop Games, releasing Boomlings, a puzzle video game released in May 2012 for iOS. Topala continued to create video games, releasing Memory Mastermind in January 2013 and Boomlings MatchUp in February 2013. According to Topala, Geometry Dash began as a platformer that could have moved in any direction. He wanted it to be a tribute to the "Super Mario Bros.–style" platformers he played when he was young, and remarked "there really was no detailed plan. It simply started as a template with a cube that could crash and jump". Other games such as The Impossible Game, Super Meat Boy, and Bit.Trip Runner inspired Topala to make Geometry Dash. It was developed with the Cocos2d game engine and took Topala about four months to create. and it would release on iOS and Android on 13 August. It would later release on Windows Phone and Steam the following year on 12 June 2014 and 22 December 2014 respectively. Post-release Geometry Dash has received several updates, adding levels, game modes, player icons and other features. In August 2015, update 2.0 was released. The update introduced the user coin system, teleportation portals, the Robot game mode, and moving objects. In January 2017, update 2.1 was released, introducing the Spider game mode and the level Fingerdash. The next update, update 2.2, had been teased since November 2017 but would not be released for nearly 7 years. In August 2023, Topala hosted a YouTube livestream celebrating the 10-year anniversary of Geometry Dash which revealed the release date to be in October, though this was delayed, with 2.2 being released on 19 December 2023. to April 2024, 10 artists songs to the music library, and in June, Topala partnered with NoCopyrightSounds to add their music to Geometry Dash as well. == Other games ==
Other games
Geometry Dash Lite Geometry Dash Lite is a free version released on 12 September 2013. Spin-offs In November 2015, Topala posted a teaser on Twitter about a "secret project" he had been working on, calling it Geometry Dash Meltdown. He posted a trailer on 16 December, and it would release on the 19th. It includes three levels featuring songs by F-777. In December 2016, Topala released his second spin-off game, Geometry Dash World, which includes ten levels featuring music from Dex Arson, Waterflame and F-777. It also features a selection of user levels, including weekly demons, event levels, and a select list of featured levels. In December 2017, Topala released a third spin-off game, Geometry Dash SubZero, containing three levels with music from BoomKitty, MDK, and Bossfight. == Reception ==
Reception
Geometry Dash's music, along with its graphics, have been highly praised. Andrei Dobra at Softpedia called it "gorgeous-looking", praising the animations and vibrant colors. and Dobra finding Geometry Dash potentially too hard for some players to enjoy. and topped the paid iPhone games charts for three weeks in January 2015. In February 2015, Topala reported it had reached nearly 80 million downloads. By September 2018, the mobile version had earned an estimated $21 million in revenue and received 242 million downloads. In 2019 Breakit reported that RobTop Games had earned in profit the previous year, and a total profit of for the previous four. The number of concurrent players on Steam has been steadily rising, reaching over 9,000 after the release of update 2.1 and peaks of 15,000 in 2021 and 16,000 in 2022. Geometry Dash saw a particular spike in popularity after the release of update 2.2 in December 2023, pulling in over 88,000 concurrent Steam players after its release. In December 2025, this record was broken during a sale, reaching over 92,000 concurrent players. This continued to rise into January 2026, when the concurrent player count reached over 100,000. == References ==
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