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DirectDraw

DirectDraw (ddraw.dll) is an API that used to be a part of Microsoft's DirectX API. DirectDraw is used to accelerate rendering of 2D graphics in applications. DirectDraw also allows applications to run fullscreen or embedded in a window such as most other MS Windows applications. DirectDraw uses hardware acceleration if it is available on the client's computer. DirectDraw allows direct access to video memory, hardware overlays, hardware blitters, and page flipping. Its video memory manager can manipulate video memory with ease, taking full advantage of the blitting and color decompression capabilities of different types of display adapters.

Replacement
There has been a deterioration of Windows compatibility with old games that rely upon DirectDraw, with Command & Conquer, Warcraft 2, and Theme Hospital among those affected. In newer Windows versions, some games will refuse to run under a 32-bit bit depth (Dangerous Waters for example), others showing a black screen or glitching when switched out. Re-implementation of DirectDraw has been observed to fix these compatibility problems. Commonly used replacements include: • WineD3D from Wine, which translates into OpenGL. • cnc-ddraw and ts-ddraw from CnCNet, a Command & Conquer multiplayer network. Translates into GDI, OpenGL (with GLSL support), or Direct3D 9. • DDrawCompat, a wrapper for the vanilla ddraw that corrects problematic calls. ddwrapper is an earlier, unrelated wrapper that does the same thing. ==See also==
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