DirectPlay was traditionally one of the components of DirectX that received less attention, but for DirectX 8 it received a major overhaul and became a relatively lightweight networking library. However, as part of Microsoft's unveiling of
XNA in 2004, Microsoft announced that DirectPlay would be
deprecated in favor of
Games for Windows - Live technology already available on
Xbox and being ported for use on
Windows PCs. DirectPlay was supported in DirectX DLLs for the lifetime of Microsoft Windows XP. However, starting from the autumn of 2007, the headers and libraries — vital components if developers wanted to develop new programs utilizing the technology — were removed from the DirectX SDK. In
Windows Vista, DirectPlay has been deprecated and DirectPlay Voice and DirectPlay's
NAT Helper have been removed. In
Windows 10, DirectPlay is fully deprecated, and modern game development has transitioned to more current technologies like Xbox Live and other networking APIs. ==See also==