In 2000, Dolby introduced
Dolby Pro Logic II (DPL II), an improved implementation of Dolby Pro Logic created by
Jim Fosgate. DPL II processes any high-quality stereo signal source into five separate full frequency channels (right front, center, left front, right rear and left rear), while also decoding five channels from stereo signals encoded in traditional four-channel Dolby Surround. DPL II implements greatly enhanced steering compared to DPL, and as a result, offers an exceptionally stable sound field that simulates five-channel surround sound. Because of the limited nature of the original Dolby Pro Logic encoding, many consumer electronics manufacturers introduced their own processing circuitry, such as the "Jazz", "Hall", and "Stadium" modes found on most common home audio receivers. DPL II forgoes this type of processing and replaces it with simple
servo (
negative feedback) circuits used to derive five channels. The extra channel content is extracted using the difference between the spatial audio content between two individual channels of stereo tracks or Dolby Digital encoded 5.1 channel tracks and outputs it appropriately. In addition to five full-range playback channels, Pro Logic II introduced a Music mode that includes optimized channel delays and adds user controls to—for example—adjust apparent sound stage width. Pro Logic II systems also have a mode designed specifically for
video games which is used in games for
PlayStation 2,
GameCube, and
Wii as an alternative to digital surround formats such as
Dolby Digital or
DTS. Game mode is similar to Movie mode, except it redirects more bass to the LFE channel. ==Dolby Pro Logic IIx==