The youngest player goes first, and play continues counter-clockwise around the board. Movement is determined by using a spinner; after spinning, each player moves their piece to the first corresponding color. If a player gets the purple star, they move to the space right in front of the leader unless they are already the leader; in which case they must spin again. If the color of a noise space matches the color of an assigned card that a player holds, they are safe; otherwise, the player makes one of several noises (such as rollerblades, a baseball, a noisy clown on
TV, a barking dog, a tricycle, a broken vase, a cuckoo clock, a screaming parrot, a falling picture frame, a toy piano, a bowl of fruit being knocked over, a cat whose tail has been stepped on, a falling dish with a slice of cake on it, a loud radio, falling pots and pans, and a crying baby while the 1992 version included a slamming door, a falling coat rack, someone's foot tripping on the dog's food dish, and a wind-up toy soldier). Then the player who made that noise must press the button on the alarm clock next to the father a certain number of times as indicated on the space (ex: four presses for the number 4); if the father stays asleep, the player's piece can stay where it landed until the next turn. After enough pushes, the clock will go off and the father will suddenly jerk upright from his bed (as if just having awakened from a nightmare), at which point the player claims the corresponding color card from a player that has it, then returns to the starting point upon the father sending them back to sleep. The first player to reach the finish line wins the midnight snack. ==Reception==