In 1986, Norman introduced the term "user-centered design" in the book
User Centered System Design: New Perspectives on Human-computer Interaction, a book edited by him and by Stephen W. Draper. In the introduction of the book, the idea that designers should aim their efforts at the people who will use the system is introduced:People are so adaptable that they are capable of shouldering the entire burden of accommodation to an artifact, but skillful designers make large parts of this burden vanish by adapting the artifact to the users. In his book
The Things that Make Us Smart: Defending the Human Attribute in the Age of the Machine, Norman uses the term "cognitive artifacts" to describe "those artificial devices that maintain, display, or operate upon information in order to serve a representational function and that affect human cognitive performance". Similar to his
The Design of Everyday Things book, Norman argues for the development of machines that fit our minds, rather than have our minds be conformed to the machine. On the Revised Edition of
The Design of Everyday Things, Norman backtracks on his previous claims about aesthetics and removed the term User-Centered Design altogether. In the preface of the book, he says :The first edition of the book focused upon making products understandable and usable. The total experience of a product covers much more than its usability: aesthetics, pleasure, and fun play critically important roles. There was no discussion of pleasure, enjoyment and emotion, Emotion is so important that I wrote an entire book,
Emotional Design, about the role it plays in design.He instead currently uses the term human-centered design and defines it as: "an approach that puts human needs, capabilities, and behavior first, then designs to accommodate those needs, capabilities, and ways of behaving." == Don Norman Design Award ==