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Double Fine Happy Action Theater

Double Fine Happy Action Theater is a casual video game developed by Double Fine Productions and distributed by Microsoft Game Studios. The title is a Kinect motion-sensing based title for the Xbox 360 and was released via the Xbox Live Arcade service on February 1, 2012. Happy Action Theater is based on an idea that Double Fine's founder, Tim Schafer, had on devising a game that Lily, his two-year-old daughter, could play with. To this, the open-ended game is a collection of eighteen different modes that allow multiple players to interact in unique ways through the Kinect cameras and motion-sensing in an augmented reality shown on the console's display, such as playing in a giant virtual ball pit or walking through simulated lava.

Gameplay
Happy Action Theater is an open-ended game, providing eighteen different modes that incorporate features of the Kinect motion-sensing and camera system. Players can select any one of the eighteen modes, or opt to have the game randomly select modes and cycle through them every few minutes. The game can support the tracking of up to 6 players. Within most modes there are no goals, only to perform certain actions for the Kinect as to create humorous results in a form of augmented reality on the console's display. For example, one mode simulates a flow of lava that fills the player's room on the game's screen, and depicts the player within it. From here, the player can kick at rocks that float on the lava, interact with small animated flame sparks that jump around, or by "immersing" themselves in the lava, can have their hands temporarily shoot fireballs to "wipe out" other players on screen for a short period of time. Another mode simulates Space Invaders, with the players required to hold their hands up and move about as to destroy attacking forces on screen; while a score is kept, the mode is endless. The game does include a limited number of achievements for certain actions. ==Development==
Development
Happy Action Theater was originally announced in October 2011 as Double Fine's next project after their Kinect-based Sesame Street: Once Upon a Monster project. Schafer had found that in playing Kinect games with Lili, his 2-year-old daughter at the time, that her patience and behavior would often cause havoc with the Kinect system, caused by both limitations of the Kinect systems and the hard rules of the specific game. Schafer envisioned the concept of Happy Action Theater as to create the simplest playing experience possible such that his daughter could play it without help. Schafer's idea for the approach to Happy Action Theater was partially inspired by interactive advertisements at malls which would react to people passing in from them. Several additional modes were brainstormed in this manner, including modes designed to a specific number of players, but were not further developed. Further ideas were dropped when they encountered technical limitations of the Kinect hardware, such as placing fog in the augmented reality. Double Fine performed internal playtesting, leaving the game running in a conference room to allow anyone passing to try it, and brought in friends and families with young children to try it out. Despite the aim for children, the Double Fine team found the game to appeal to "three-year-olds or college dorm rooms full of drunken 20-year-olds". Happy Action Theater was developed by only six people at Double Fine, compared with their four "Amnesia Fortnight" projects which had around 12 members per team. ==Reception==
Reception
Double Fine Happy Action Theater was recognized by reviewers as a different experience that most game players, adults and older children, would expect, and recognized that the game was very well suited to younger children. Dan Whitehead of Eurogamer reviewed the game through the eyes of his daughter, and well appreciated the efforts Double Fine had gone to give children full control of the game and avoids setting preconceived notions of game expectations, giving children the ability to explore with their imaginations, "make games in their head from the things around them".{{cite web | url = http://www.eurogamer.net/articles/2012-02-13-happy-action-theater-review ==References==
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