Dragon Ball Z: Taiketsu was developed by American studio Webfoot Technologies. By the early 2000s, the
Dragon Ball Z anime series had been enjoying immense global popularity, particularly in the US. According to Webfoot president Dana Dominiak, the developer was instrumental in helping publisher
Atari acquire the license for
Dragon Ball games from
English language distributor
Funimation by submitting proposals and
tech demos. Webfoot was first responsible for the successful
The Legacy of Goku duology of
action role-playing games on the
GBA. When Atari requested a
fighting game adaptation for the handheld, Webfoot provided the initial concept for
Taiketsu and development began in late 2002. Dominiak, who was the
producer on
Taiketsu, said that while the team took small bits of inspiration from previous
Dragon Ball Z fighting games,
Taiketsu was built "from the ground up" and was specifically tailored for US fans "clamoring for an intense, 2-D,
Street Fighter-style game featuring all their favorite characters.", his inclusion in
Taiketsu was the latter game's
selling point.
Taiketsu was first unveiled at the
Electronic Entertainment Expo in May 2003 and was formally announced by Atari the following month. ==Reception==