The Norwegian game developer
Funcom considered
The Longest Journey an important
intellectual property, so the plans to make a sequel were greenlit despite the difficulties of marketing an
adventure game in the
mid-2000s decline in the genre. To appeal better to the gaming market,
Dreamfall was developed both for the PC and the
Xbox home console, which led to a much more stressful production cycle than the original game. The game had a larger development team (about 30 people In 2013, this sequel was announced as
The Longest Journey Home, which would have been produced after
Dreamfall Chapters, the sequel to
Dreamfall. In February 2003, Funcom approved the concept for
Dreamfall, and members of the original team of
The Longest Journey started working on the project. Three months later, Funcom presented text descriptions and concept art drawings. In February 2004, Funcom reported that the game was financed. Three months later, game director Ragnar Tørnquist presented a first look at
Dreamfall with a few first "rough" sections at the
E3 2004, getting a very good press coverage.
IGN was impressed by the "beautiful graphics engine" based on the
Shark 3D technology as the "most salient feature", "a wonder to see" and full of "features defining the cutting edge".
GameSpot awarded the game as best adventure game of the E3 2004 and reported that Funcom seems to be making use of the "impressive graphics engine" rendering "large and highly detailed environments" to "create the colorful, scenic vistas that the world of The Longest Journey is known for" and pointed out the "focus field" as an all-new interface option. Originally planned to be released about a year after the E3 2004 presentation,
Themes In their 2008 interview with
Rock, Paper, Shotgun, the writers of
Dreamfall,
Ragnar Tørnquist and Dag Scheve, have repeatedly stressed that
faith was the
central theme of the game's narrative and outlined a "journey of faith" model that guided the
story arcs of every major character (Zoë, April, Kian, and Faith). In this model, every character starts in the state of
having faith (which Tørnquist described as "
optimism... Or at least acceptance. Accepting how things are and being able to live with that"
Release Dreamfall: The Longest Journey was released for
Microsoft Windows on 17 April 2006 in the United States and 18 April in Europe, available either on 6 CDs or a single DVD. A
Limited Edition of
Dreamfall was released, as well, containing the DVD version of the game, a soundtrack
EP with four songs by
Magnet, and a 92-page hardcover
art book entitled
The Art of Dreamfall. According to Ragnar Tørnquist, this edition is "an actual
limited Limited Edition", since it has only been produced in small numbers. On 23 December 2006, a
game demo was released. On 12 January 2007,
Dreamfall was made available on
Steam. On 30 April 2007, Aspyr announced that a Game of the Year edition would be released to North America on 24 May 2007 and would include
The Longest Journey,
Dreamfall, and the
Dreamfall OST. This release includes three DVDs but no manual. The StarForce copy protection system prevents the use of the boxed version of the game on 64-bit versions of
Windows Vista and
Windows 7, although this can be circumvented with an
unofficial patch which bypasses the software. The Norwegian release of the game gives the player the option to toggle English or Norwegian voice-overs. Norwegian actress Ingeborg Sundrehagen Raustøl voiced Zoë Castillo in the Norwegian version, while
Petronella Barker replaced
Synnøve Svabø as the voice of April Ryan. The
Xbox version of the game has been released on 8 April and 11 August 2006 in the US and Europe, respectively, and is backwards compatible with
Xbox 360 since June 2006. It was made available as an "
Xbox Originals" digital download on
Xbox Live on 23 March 2008. The downloadable version is the original Xbox version of the game rather than the Game of the Year edition. ==Audio== Most of the music in
Dreamfall was composed by Leon Willett, who joined the production team in the last year of its development. Willett spent ten months writing the score, with the biggest challenge being to make it both cohesive and reflecting the multitude of
settings in the game. He later commented in an interview, that the story of
Dreamfall required "a broad,
Hollywood approach" to music and regretted not having a live orchestra to perform it (instead using synthesized performance). Willett also remarked that because of an entirely new premise and more cinematic way of storytelling in
Dreamfall, he had rarely considered the music from The Longest Journey as inspiration.
Dreamfall Original Soundtrack was released in August 2006. It contains the original orchestral music composed by Leon Willett for the game, as well as several tracks by other musicians, including the game's lead
sound designer Simon Poole and
audio director Morten Sørlie. It was nominated in the Best Video Game Score category at the
2006 MTV Video Music Awards but eventually lost to
The Elder Scrolls IV: Oblivion score. The most prominent music in the game, featured on the main menu and in the first two game trailers, is a combination of two tracks ("Dreamfall Theme" and "Kian's Theme"). The final track is "Faith", a 2:40-minute long track followed by six minutes of silence, after which a static noise, and the phrase "Find
April Ryan... Save her!" (a key phrase from the game) can be heard. Other significant tracks include "Lana and Maud" (heard in the Fringe Cafe in Newport) and "Rush" (from Casablanca towards the end of the game). All songs by the Norwegian singer
Magnet that have been included into the game were released on a separate
Magnet EP extended play CD released with the limited-edition version of the game. "Be With You", the only track composed specifically for the game, is heard on several occasions; in the lobby of Reza's apartment building, during Zoë's journeys to Japan and St. Petersburg, and during the closing credits. "My Darling Curse" plays when she takes a Vactrax to Newport, and "Nothing Hurts Now" is heard both when Zoë stays in Damien's apartment and in the very end, when she lies on her bed crying. ==Reception==